Casual Games are Dead Eric Zimmerman CoFounder Chief

  • Slides: 23
Download presentation
Casual Games are Dead Eric Zimmerman Co-Founder & Chief Design Officer, Gamelab

Casual Games are Dead Eric Zimmerman Co-Founder & Chief Design Officer, Gamelab

Casual Games are Dead Long Live Casual Games! Eric Zimmerman Co-Founder & Chief Design

Casual Games are Dead Long Live Casual Games! Eric Zimmerman Co-Founder & Chief Design Officer, Gamelab

Rules of Play Game Design Fundamentals Katie Salen & Eric Zimmerman MIT Press, 2004

Rules of Play Game Design Fundamentals Katie Salen & Eric Zimmerman MIT Press, 2004 The Game Design Reader A Rules of Play Anthology Katie Salen & Eric Zimmerman MIT Press, 2006

casual games are dead

casual games are dead

casual games are financially dead

casual games are financially dead

casual games are financially dead you can’t make money making them

casual games are financially dead you can’t make money making them

casual games are financially dead you can’t make money making them it’s a broken

casual games are financially dead you can’t make money making them it’s a broken business model for developers

casual games are financially dead you can’t make money making them it’s a broken

casual games are financially dead you can’t make money making them it’s a broken business model for developers here come the big boys

casual games are creatively dead

casual games are creatively dead

casual games are creatively dead more genre-bound than the retail games

casual games are creatively dead more genre-bound than the retail games

casual games are creatively dead more genre-bound than the retail games innovation is generally

casual games are creatively dead more genre-bound than the retail games innovation is generally not rewarded

casual games are creatively dead more genre-bound than the retail games innovation is generally

casual games are creatively dead more genre-bound than the retail games innovation is generally not rewarded what exactly is “the mass market”

where do we go from here?

where do we go from here?

where do we go from here? new models for funding and distribution

where do we go from here? new models for funding and distribution

where do we go from here? new models for funding and distribution taking more

where do we go from here? new models for funding and distribution taking more design risks

where do we go from here? new models for funding and distribution taking more

where do we go from here? new models for funding and distribution taking more design risks being smarter about our markets

where do we go from here? new models for funding and distribution taking more

where do we go from here? new models for funding and distribution taking more design risks being smarter about our markets redefining the casual game

we can do this

we can do this

easy is shit

easy is shit

Thank you! www. gamelab. com

Thank you! www. gamelab. com