CASAY NATIONAL HIGH SCHOOL Casay Dalaguete Cebu EMPOWERMENT
CASAY NATIONAL HIGH SCHOOL Casay, Dalaguete, Cebu EMPOWERMENT TECHNOLOGIES K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – APPLIED TRACK SUBJECT PRESENTED BY; JOEL P. RODRIGUEZ SST-1
The current state of ICT Technologies CS_ICT 11/12 -ICTPT-Ia-b-1 Learning Competency No. 1 compare and contrast the nuances of varied online platforms, sites, and content to best achieve specific class objectives or address situational challenges Contents The current state of ICT Technologies, web 2. 0, 3. 0, convergent technologies, social, mobile, and assistive media
Introductory. Activity society home school Using a concept map list the possible effects of ICT in your life as a student,
Global ICT developments, 2001 -2016 100 90 Global ICT Developments, 2001 -2016 Per 100 inhabitants 80 70 60 99. 7 Mobile-cellular telephone subscriptions Individuals using the Internet Fixed-telephone subscriptions Active mobile-broadband subscriptions Fixed-broadband subscriptions 49. 4 47. 1 50 40 30 13. 7 20 10 11. 9 0 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016* Note: * Estimate Source: ITU World Telecommunication /ICT Indicators database
Web 2. 0 is term that was introduced in 2004 and refers to the second generation of the World Wide Web. The term "2. 0" comes from the software industry, where new versions of software programs are labeled with an incremental version number. Like software, the new generation of the Web includes new features and functionality that was not available in the past. However, Web 2. 0 does not refer to a specific version of the Web, but rather a series of technological improvements.
Some examples of features considered to be part of Web 2. 0 are listed below: Blogs - also known as Web logs, these allow users to post thoughts and updates about their life on the Web. Wikis - sites like Wikipedia and others enable users from around the world to add and update online content. Social networking - sites like Facebook and My. Space allow users to build and customize their own profile sand communicate with friends. Web applications - a broad range of new applications make it possible for users to run programs directly in a Web browser. Web 2. 0 technologies provide a level user interaction that was not available before. Websites have become much more dynamic and interconnected, producing "online communities" and making it even easier to share information on the Web. Because most Web 2. 0 features are offered as free services, sites like Wikipedia and Facebook have grown at amazingly fast rates. As the sites continue to grow, more features are added, building off the technologies in place. So, while Web 2. 0 may be a static label given to the new era of the Web, the actual technology continues to evolve and change.
The term used to describe the evolution of the Web as an extension of Web 2. 0. This definition of Web 3. 0 is the popular view held by Tim O'Reilly. In contrast, Nova Spivack defines Web 3. 0 as connective intelligence; connecting data, concepts, applications and ultimately people. While some call the The Semantic Web 'Web 3. 0', Spivack's opinion is that The Semantic Web is just one of several converging technologies and trends that will define Web 3. 0.
Media technological convergence is the tendency that as technology changes, different technological system sometimes evolve toward performing similar tasks. Previously separate technologies such as voice (and telephony features), data (and productivity applications), and video can now share resources and interact with each other synergistically. Telecommunications convergence (also called "network convergence") describes emerging telecommunications technologies, and network architecture used to migrate multiple communications services into a single network. [12] Specifically this involves the converging of previously distinct media such as telephony and data communications into common interfaces on single devices, such as most smart phones can make phone calls and search the web.
Assistive Media was the first internet-based audio reading service for persons with print reading barriers thereby opening a unique avenue of accessibility for many individuals with cognitive, physical, and communication disabilities. Our narrators provide an engaging solution that allows access to previously inaccessible reading materials leading to greater independence and integration into the mainstream of society and community life.
Online Platforms An online marketplace that places one party in touch with another, such as buyers and sellers. Examples are e. Bay, Craigslist, Amazon Marketplace, Airbnb and Uber. The online system may be entirely self-contained, or it may allow third -party apps to connect via the platform's programming interface.
Online System a state of connectivity to the cyberspace through a medium of internet or computer network http: //dictionary. reverso. net/english-cobuild/online%20 system
5 Positive Effects of technology on teaching & Learning 1. Supplemental Teaching Tools 2. Motivate Students to Learn 3. Students Can Learn at Their Own Pace 4. Additional Resources for Students 5. Prepare Children for the Future
Application Create a Venn diagram showing the differences between online platforms, sites and contents. ONLINE PLATFORMS WEBSITES ONLINE CONTENT
Assessment Reflection Paper no 1. Construct a process map of any devices. Starts from its old version until to the latest. Sample Output
REFERENCE S: Global ICT Developments http: //www. itu. int/en/ITU-D/Statistics/Pages/facts/default. aspx 5 Positive effects of technology on teaching & Learning https: //www. kurzweiledu. com/blog/2015/02 -12 -2015. html Web 2. 0 https: //techterms. com/definition/web 20 http: //www. webopedia. com/TERM/W/Web_3_point_0. html http: //www. assistivemedia. org/Assistive_Media/Welcome. html https: //en. wikipedia. org/wiki/Technological_convergence http: //www. pcmag. com/encyclopedia/term/68953/online-platform
- Slides: 15