Canvas Notes Canvas Element canvas Used to draw

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Canvas Notes

Canvas Notes

Canvas Element <canvas> Used to draw graphics on a web page - Can draw

Canvas Element <canvas> Used to draw graphics on a web page - Can draw paths, boxes, circles, text and add images By default, has no border and no content

Canvas Example <canvas id=”my. Canvas” width=” 200” height=” 100”> </canvas> So it can be

Canvas Example <canvas id=”my. Canvas” width=” 200” height=” 100”> </canvas> So it can be referred to by Java. Script Defines the size of the canvas

Notepad: save as Canvas. Example. html <html><title>Canvas Example</title><body> </body></html>

Notepad: save as Canvas. Example. html <html><title>Canvas Example</title><body> </body></html>

Notepad: save as Canvas. Example. html <canvas id=”my. Canvas” width=” 200” height=” 100”> </canvas>

Notepad: save as Canvas. Example. html <canvas id=”my. Canvas” width=” 200” height=” 100”> </canvas>

Notepad: save as Canvas. Example. html <canvas id=”my. Canvas” width=” 200” height=” 100” style=”border:

Notepad: save as Canvas. Example. html <canvas id=”my. Canvas” width=” 200” height=” 100” style=”border: 1 px solid #000000; ”> </canvas> <script> </script>

Draw a line Use the following methods - move. To(x, y) - defines the

Draw a line Use the following methods - move. To(x, y) - defines the starting point of the line - line. To(x, y) - defines the ending point of the line

Draw a line Define a starting point (0, 0), and an ending point (200,

Draw a line Define a starting point (0, 0), and an ending point (200, 100). Use the stroke() method to actually draw the line

Draw a Line var c = document. get. Element. By. Id("my. Canvas"); var ctx

Draw a Line var c = document. get. Element. By. Id("my. Canvas"); var ctx = c. get. Context("2 d"); ctx. move. To(0, 0); ctx. line. To(200, 100); ctx. stroke. Style = “red”; ctx. stroke();

Draw a Circle begin. Path() - begins a path arc(x, y, r, startangle, endangle)

Draw a Circle begin. Path() - begins a path arc(x, y, r, startangle, endangle) - creates an arc/curve To create a circle with arc() - Set start angle to 0 and end angle to 2*Math. PI - (x and y parameters define the coordinates of the center of the circle, r parameter defines the radius)

Draw a Circle var c = document. get. Element. By. Id("my. Canvas"); var ctx

Draw a Circle var c = document. get. Element. By. Id("my. Canvas"); var ctx = c. get. Context("2 d"); ctx. begin. Path(); ctx. arc(95, 50, 40, 0, 2*Math. PI); ctx. stroke(); x axis, y axis, width, height

Canvas Coordinates Canvas is a 2 -dimensional grid Upper left corner has coordinates (0,

Canvas Coordinates Canvas is a 2 -dimensional grid Upper left corner has coordinates (0, 0) Ex. fill. Rect(0, 0, 150, 75) - Start in upper left corner (0, 0) and draws a 150 x 75 pixel rectangle

Change the Background Color ctx. fill. Rect(0, 0, 150, 75); - fill. Rect(x, y,

Change the Background Color ctx. fill. Rect(0, 0, 150, 75); - fill. Rect(x, y, width, height) method draws a rectangle ctx. fill. Style = "#FF 0000"; - Fills the drawing object with the color red

Drawing text on the canvas To draw text on a canvas, the most important

Drawing text on the canvas To draw text on a canvas, the most important property and methods are: font - defines the font properties for the text fill. Text(text, x, y) - draws "filled" text on the canvas stroke. Text(text, x, y) - draws text on the canvas (no fill)

Using fill. Text() var canvas = document. get. Element. By. Id("my. Canvas"); var ctx

Using fill. Text() var canvas = document. get. Element. By. Id("my. Canvas"); var ctx = canvas. get. Context("2 d"); ctx. font = "30 px Arial"; ctx. fill. Text("Hello World", 10, 50);

Using fill. Text() Set font to 30 px "Arial" and write a filled text

Using fill. Text() Set font to 30 px "Arial" and write a filled text on the canvas:

Using stroke. Text() Set font to 30 px "Arial" and write a text, with

Using stroke. Text() Set font to 30 px "Arial" and write a text, with no fill, on the canvas:

Using stroke. Text() var canvas = document. get. Element. By. Id("my. Canvas"); var ctx

Using stroke. Text() var canvas = document. get. Element. By. Id("my. Canvas"); var ctx = canvas. get. Context("2 d"); ctx. font = "30 px Arial"; ctx. stroke. Text("Hello World", 100);

Add color and center text Set font to 30 px "Comic Sans MS" and

Add color and center text Set font to 30 px "Comic Sans MS" and write a filled red text in the center of the canvas:

Add color and center text var canvas = document. get. Element. By. Id("my. Canvas");

Add color and center text var canvas = document. get. Element. By. Id("my. Canvas"); var ctx = canvas. get. Context("2 d"); ctx. font = "30 px Comic Sans MS"; ctx. fill. Style = "red"; ctx. text. Align = "center"; ctx. fill. Text("Hello World", canvas. width/2, canvas. height/2);

Text. Align Start End Left Center Right

Text. Align Start End Left Center Right

Canvas Gradients can be used to fill rectangles, circles, lines, text, etc.

Canvas Gradients can be used to fill rectangles, circles, lines, text, etc.

Canvas Gradients There are two different types of gradients: create. Linear. Gradient(x, y, x

Canvas Gradients There are two different types of gradients: create. Linear. Gradient(x, y, x 1, y 1) - creates a linear gradient create. Radial. Gradient(x, y, r, x 1, y 1, r 1) - creates a radial/circular gradient

Canvas Gradients Add two or more color stops using the add. Color. Stop() method

Canvas Gradients Add two or more color stops using the add. Color. Stop() method - specifies the color stops, and its position along the gradient (anywhere between 0 and 1) To use the gradient, set the fill. Style or stroke. Style property to the gradient, then draw the shape (rectangle, text, or a line).

Using create. Linear. Gradient() Create a linear gradient. Fill rectangle with the gradient:

Using create. Linear. Gradient() Create a linear gradient. Fill rectangle with the gradient:

Using create. Linear. Gradient() var c=document. get. Element. By. Id("my. Canvas"); var ctx=c. get.

Using create. Linear. Gradient() var c=document. get. Element. By. Id("my. Canvas"); var ctx=c. get. Context("2 d");

Using create. Linear. Gradient() // Create gradient var grd=ctx. create. Linear. Gradient(0, 0, 200,

Using create. Linear. Gradient() // Create gradient var grd=ctx. create. Linear. Gradient(0, 0, 200, 0); grd. add. Color. Stop(0, "red"); grd. add. Color. Stop(1, "white");

Using create. Linear. Gradient() // Fill with gradient ctx. fill. Style=grd; ctx. fill. Rect(10,

Using create. Linear. Gradient() // Fill with gradient ctx. fill. Style=grd; ctx. fill. Rect(10, 150, 80);

Using create. Radial. Gradient() Create a radial/circular gradient. Fill rectangle with the gradient:

Using create. Radial. Gradient() Create a radial/circular gradient. Fill rectangle with the gradient:

Using create. Radial. Gradient() var c=document. get. Element. By. Id("my. Canvas"); var ctx=c. get.

Using create. Radial. Gradient() var c=document. get. Element. By. Id("my. Canvas"); var ctx=c. get. Context("2 d");

Using create. Radial. Gradient() // Create gradient var grd=ctx. create. Radial. Gradient(75, 50, 5,

Using create. Radial. Gradient() // Create gradient var grd=ctx. create. Radial. Gradient(75, 50, 5, 90, 60, 100); grd. add. Color. Stop(0, "red"); grd. add. Color. Stop(1, "white");

Using create. Radial. Gradient() // Fill with gradient ctx. fill. Style = grd; ctx.

Using create. Radial. Gradient() // Fill with gradient ctx. fill. Style = grd; ctx. fill. Rect(10, 150, 80);