Cameras James Martin High School Computer Multimedia and

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Cameras James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER

Cameras James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 11 – 3 DS MAX AND ITS APPLICATIONS

1. What does the term camera mean in 3 ds max? • In 3

1. What does the term camera mean in 3 ds max? • In 3 ds max, camera refers a point of view from a virtual camera used to display a scene, similar to that from a still camera or videocamera.

2. What are the different types of cameras in 3 ds max? There two

2. What are the different types of cameras in 3 ds max? There two types of cameras in 3 ds max: • Target • free

3. How do the types of camera differ? • A target camera consists of

3. How do the types of camera differ? • A target camera consists of the camera itself as well as a target. The camera and target can be moved independently. • A free camera does not have a target and must be aimed by transforming the camera.

4. What effect does changing the display color of a camera in the Name

4. What effect does changing the display color of a camera in the Name and Color rollout have on the scene? • It has none. The display color of a camera cannot be changed using the Name and Color rollout.

5. What must be used to draw a camera? • The cursor is used

5. What must be used to draw a camera? • The cursor is used to draw a camera into a scene

6. Which camera has an invisible target used when the camera is orbited? •

6. Which camera has an invisible target used when the camera is orbited? • The Free Camera

7. When a camera is created, unselected and reselected, in which rollout and under

7. When a camera is created, unselected and reselected, in which rollout and under which tab of the Command Panel are its parameters set? • Parameters > Modify

8. What aspect of a camera is the value in the Lens: spinner? •

8. What aspect of a camera is the value in the Lens: spinner? • Focal Length

9. What are the functions of the buttons in the Stock Lenses area? •

9. What are the functions of the buttons in the Stock Lenses area? • The buttons in the Stock Lenses area are used to select a common, “real-world” lens for the focal length of the camera

10. What is meant by the phrase field of view? The field of view

10. What is meant by the phrase field of view? The field of view refers to: • the “width” of the camera or • how much the camera can “see” from sideto-side.

11. What do the buttons in the field of vision (FOV) flyout allow you

11. What do the buttons in the field of vision (FOV) flyout allow you to do? • The buttons allow you to change the way the FOV is calculated.

12. What does the Type: drop-down list in the Parameters rollout for a camera

12. What does the Type: drop-down list in the Parameters rollout for a camera allow you to do? • The Type drop-down allows for a switch between camera types.

13. What are clipping planes? • Clipping planes are “starting” and “ending” points that

13. What are clipping planes? • Clipping planes are “starting” and “ending” points that determine what the camera “sees” in a scene. • Clipping planes are set at specified distances along the camera’s local Z axis.

14. What is camera motion blur used for? • Camera motion blur is used

14. What is camera motion blur used for? • Camera motion blur is used to simulate the natural blur produced by fast moving objects

15. What is meant by the phrase safe frame? • The safe frame is

15. What is meant by the phrase safe frame? • The safe frame is a rectangular display that shows what will be rendered in a camera viewport.

16. What is the purpose of camera matching? • The purpose of camera matching

16. What is the purpose of camera matching? • The purpose of camera matching is to match the perspective of the camera to that of a bitmapped image. • This is a very useful technique for combining liveaction footage and computer animation

17. What are two ways to perform camera matching? • Camera matching can be

17. What are two ways to perform camera matching? • Camera matching can be performed by displaying the bitmap as a background in a viewport and matching the camera’s horizon to that of the bitmap. • It can also be performed by using the Camera Match utility and placing Cam. Points.

18. What is one example of when you may use linking with a camera?

18. What is one example of when you may use linking with a camera? Possibilities: • A camera’s target may be linked to a model to enable the camera to automatically follow the movement of the model in an animation • a camera may be linked to a dummy object to animate the camera itself.

19. What is walkthrough? • A walkthrough is a visual effect in which the

19. What is walkthrough? • A walkthrough is a visual effect in which the view moves through a building as though the viewer is walking. • Seeing through the eyes of a camera as if it were a person’s eyes.

20. What type of camera is typically used for a walkthrough? • Free camera

20. What type of camera is typically used for a walkthrough? • Free camera is normally used for a walkthrough.