CABANCALAN NATIONAL HIGH SCHOOL Teacher Mrs Janeth Seno
CABANCALAN NATIONAL HIGH SCHOOL Teacher: Mrs. Janeth Seno
1. any of various games played using a microcomputer with a keyboard and often joysticks to manipulate changes or respond to the action or questions on the screen. 2. any of various games played using a microchip-controlled device, as an arcade machine or hand-held toy. Also called COMPUTER GAMES.
Examples of Video Games: 1. Counter Strike 8. Gun. Bound 2. Duta 9. Commondo 3. Hearts 10. Half -life 4. Super Mario 11. RAN online 5. MU 12. Tomb Raider 6. Ragnarok 13. Dragon Ball Z 7. Tantra 14. Pokemon
There are four participants in the learning circle who answered our focus question. Three of them disagreed to ban video games and only one participant agreed. The participating countries are , Thailand, Ghana, Vietnam and Myanmar.
ADVANTAGES • We are able to keep pace with developments in technology. • It helps in understanding the culture of some other parts of the world. • We turn to develop a high sense of curiosity. • It makes learning enjoyable than reading books all the time. DISADVANTAGES *Some of the games especially, those that teach how to use weapons are creating problems in our society. *Some of our colleagues are eager to stimulate and experiment what they saw in the video games. *The games are so attractive that they consume all their time playing.
COUNTRY ~YES~ ~NO~ THAILAND(P 1) / GHANA(P 6) / MYANMAR(P 1 1) / / VIETNAM(P 9)
REFLECTIONS In joining learning circle, we experience tellecollaboration with other nations; sharing ideas at a certain topic. This marvelous learning experience is helping us learners to know what are their ideas and opinions with our focus questions and at the same time, knowing their cultures and beliefs. We are also gaining many new friends everytime we do the tellecollaboration.
The pillars of the output: John Nino Ma. Theresa Carolyn Williem Marve
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