By Tom Mueller FROM THE NEW YORKER Power
By Tom Mueller (FROM THE NEW YORKER Power Point By David Terry
§ Your Move the ongoing struggle between man and machine and the symmetry of supremacy. The story showcases the highly anticipated match between Michael Adams and the artificial intelligent software program by the name of Hydra. The backdrop is in London England but also gives details where man and machine faced off in years past years. The story focuses on Chrilly Donniger's computer program Hydra and the quest to be the greatest chess champion of all time. The story details the rise of A. I. and THE
§ “Your Move” by Tom Mueller showcases the life of software developer Chrilly Donniger an Austrian born statistician who developed an artificial intelligence computer program named Hydra who's main purpose is play to dominate the game of chess. Hydra a laptop linked by an internet connection is a 32 processor Linux operator system based in Abu Dhabi, is competing with a human ranked 7 th in the world by the name of Michael Adams in London England.
§ Austrian born § 49 years of age § Attended the University of Vienna § Has a PHD in statistics § Worked as a programmer for Siemens reputation earned as a “Bug Fixer” the computer equivalent of a puzzler § Moved to the Noordwijk Netherlands feeling isolated joined a chess club “I found my ecological niche” the ultimate puzzle 10^128 possible unique games, more than all the atoms in the universe
§ Tom Meuller from the New Yorker does a really good job telling the story from a third person narrative, but also using quotes from first person accounts from people who were at the actual match in London where Hydra and Michael Adams face off. the story explains the humble about the humble beginnings of AI and the culmination between man vs. Machine n London 5 -1 -0 ADVANTAGE HYDRA
§ Like in life chess has rules you have to abide by in order to successfully play. From the first opening of the game there are 35 combinations of move one can start with, and 35 different moves one has to defend against. 1225 possible combinations after 1 complete turn. 1. 5 million combinations after a complete second a whopping 1. 8 billion combinations after the third term. So there a lot of things you have to analyze and contend with while playing the game. The greatest players in the world have to be very self aware with all the possible varaibles and are know to rely on instinct as opposed to over analyzing. The computer on the other hand has the ability to analyze 4 million positions per sec and still manage to decipher and make the correct move. Not having the luxury of instinct the computer must draw from the original program and use a mathematical logic
§ Wolfgang Vonkempten built “The Turk’’ an oversized mannequin wearing a turban in (1769) who would tour all around the world playing chess and winning chess matches. § After years of speculation it was rumored to have a chess champion secretly was hidden inside the mannequin and played the matches.
§ 1940 Alan Turing British mathematican identified chess ideal proving ground for machine intelligence § 1956 The MANIAC a nuclear weapons program at Los Alamos lost to a human opponent , with simplified rules and spotted a Queen § 1970’s “Brute Force” program emphasized search algorithms (like Google) § By the early 1980’s chess programs started to beat human chest masters § 1988 “Deep Thought” became the first program to beat a grand master § 1997 peaked “Deep Blue” a multi-million dollar IBM supercomputer that could process and evaluate 200, 000 million positions per second
§ The Hydra code for evaluating a passed pawn, written in the computer language Verilog § if (iw. PA 7) begin § w. Blocked_A<=!i. Empty. A 8; § w. Blocked_A<=1’b 1; § w. Supported_A<=iw. PB 6; § w. Duo_A<=(iw. PB 7); § w. Back_A<=1’b 0; § w. Max. Row_A<=3’h 6; § w. PRow_A<=3’h 6; § w. Lever_A<=1’b 0; § end § page 286
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