BTEC Sport Practical Unit Basketball and Badminton Aim
BTEC Sport Practical Unit: Basketball and Badminton
Aim. . . • The aim of this unit is to develop learner knowledge of the rules, skills and techniques for one team and one individual sport through practical application.
Outcomes. . . 1. Be able to demonstrate a range of skills, techniques and tactics in selected sports 2. Know the rules, regulations and scoring systems of selected sports 3. Know the roles and responsibilities of officials in selected sports 4. Be able to review sports performance.
Basketball • Skills (passing and receiving, shooting, dribbling, footwork – pivoting, blocking out and rebounding) • Tactics (zone defence, fast break, man to man marking – full and half court) • Rules (or laws applied by the sports NGB) • Regulations (players, participants, equipment, H&S, time, officials, facilities ) • Scoring systems (methods of scoring points/goals, and methods/scoring needed to win) • Role of officials - Lead official, trail official (known as game officials). Time keeper, scorer (known as table officials) • Responsibilities of referee/officials (appearance, fitness, qualifications, interpretation and application of the rules, H&S, equipment, use of tech, communication) • Review a performance (perform, analyse, review, improve)
WEEK 1 Skill/tactic Teaching coaching points Dribbling and footwork Bounce waist high Use finger tips to push ball down Keep head up Bend knees Jump stop – bounce ball, catch with 2 hands and land on both feet 1 -2 stop – bounce ball catch with both hands and take 2 steps Pivot – jump stop = either foot, 1 -2 stop = back foot Pivot – nail through big toe, cant move off/over ground, only round like the hand of a clock from the centre DOUBLE DRIBBLE RULE Drill/Practice Organisation/set up Paired dribbling (truck and trailer and ball out) 1. In pairs, one dribbles, one follows in a given area marked with cones. Listen for whistle (1 = jump stop, 2 = 1 -2 stop) give ball to partner and swap roles 2. Ball out – everyone with a ball, have to dribble and knock other peoples ball out – CONTACT RULE! Make area smaller as people drop out.
WEEK 2 Skill/tactic Teaching coaching points Passing: Bounce Over head/javelin Chest CHEST Hands behind ball, in front of chest Extend arms and pass ball with short sharp movement to players chest, step into pass Drill/Practice Organisation/set up Paired work and 3 man weave In pairs, practice individual passes across court, feeding back on accuracy and speed of pass, players stand on cones 5 m apart. BOUNCE Hands behind ball out in front Step into pass and extend arms towards floor Aim to bounce 2/3 of way to player JAVELIN Ball in one hand Weight on back foot Transfer weight forward and snap elbow/wrist through ball OVERHEAD Start with ball at head height in both hands Snap wrists and fingers Short and sharp to same height at other player Teams of 3, ball starts in middle, first pass left, follow ball and round to half way, then pass across right, follow ball and down to the edge of the 3 point line, pass across the half way line man who then runs off to end line, pass across to man outside 3 point line, who then passes under the basket to final player coming in. TRAVELLING RULE
WEEK 3 Skill/tactic Teaching coaching points Shooting – set shot B – body towards basket E – eyes fixed on back of basket E – elbow at 90 degrees level to shoulder F – follow through by flicking wrist for backspin RULE - 3 second key violation Drill/Practice Organisation/set up Rebound shooting In pairs, A and B, A lines up in front of basket, B to the side, a steps up and shoots, b rebounds the ball. A joins the rebound line and B hands ball back to next shooter and joins shooting line Swap the lines, rebound in front of the basket, shoot from the side
WEEK 4 Skill/tactic Teaching coaching points Shooting - Lay up Receive the ball from a pass/dribble into 2 hands RH - Land on right foot, step onto left and jump off left foot to basket LH - Land on left foot, step onto right and jump off right foot to basket In at 45 degrees to basket Shoot ball above head Kiss onto backboard – top corner of small square BACK COURT RULE Drill/Practice Organisation/set up Rebound shooting 1 foot off bench, partner rebounds 1 step lay up, partner rebounds 2 step lay up, partner rebounds Bounce lay up, partner rebounds Dribble lay up, partner rebounds 3 point line lay up with dribble, partner rebounds Half way sprint lay up, partner rebounds
WEEK 5 Skill/tactic Teaching coaching points Rebounding and blocking BLOCKING Get between opponent and basket as shot is taken Watch opponent Pivot into line of player Keep wide stance Drill/Practice Organisation/set up Rebound catching Line up in front of basket First person throws ball up to side of net Second jumps and in mid air catches the ball and returns to back board, next person repeats and so on In games, ensure every ball is challenged for and if ball is won, a free throw is awarded as an incentive to rebound TGFU REBOUNDING A jump to gather the ball from a missed shot Timing is crucial Watch ball and jump off 2 feet Lift arms high towards ball Pull back into you ready to play on
WEEK 6 Skill/tactic Teaching coaching points Defence – man to Man-to-man is what it says, one man marks another man (full and half You follow your opposite player wherever they go. court) Used half court and full court CLOSE (SMELL CHEWING GUM), 1 HAND HIGH, 1 LOW, BENT KNEES, HEAD UP Drill/Practice Organisation/set up Zig zag lines Stay with your partner wherever they go, defender must stay between ball and basket Use different forms of defence in game situations TGFU
WEEK 7 Skill/tactic Teaching coaching points Zone defence You guard the man who is in your zone (a specific area of the court which you mark). If he leaves your zone then you pass him on to somebody else’s zone. The three basic types of zone defense: 1 -3 -1 2 -1 -2 1 -2 -2 2 -3 High levels of communication needed Drill/Practice Organisation/set up Move with the ball Wherever the ball goes, the defence moves with it and sets us accordingly Use zone defence in a game to defend the basket TGFU
WEEK 8 Skill/tactic Teaching coaching points Fast break Push the ball up court before the defense has a chance to set up Get the ball to the middle of the court as gives options either side Use one player who pushes forward towards half way to break away Drill/Practice Organisation/set up TGFU In games, as soon as basket scored or ball out inside own half, use fast break to create a chance to the basket.
Referee signals • These are to communicate the scores and fouls of the players on the court with the table officials
RULE EG CONSEQUENCE Travelling Moving with the ball in 2 hands Side line ball, opposite team Double dribble Ball into 2 hands after dribbling, then Side line ball, opposite team dribbles again Defender makes contact when Side line ball, opposite team challenging for the ball Attacker makes contact when moving Side line ball, opposite team forward with the ball Contact foul – defender Contact foul – attacker Contact foul – whilst in the act of shooting 3 second key violation Back court After the gather, but before release of If basket scored, 1 free throw, if missed 2 free throws, 3 if a 3 point a shot Attacking player is in the key for Side line ball, opposite team longer than 3 seconds Ball is moved back across the half way Side line ball on half way line, line after it has been brought over opposite team Technical foul When bad/offensive language is used 2 free throws awarded 24 second shot clock A shot must be made at the attacking Turnover ball basket within 24 seconds ball must be brought into opponents Turn over ball half within 8 seconds Turnover ball Ball must be passed in within 5 seconds of play continuing 8 second rule 5 second rule
REGULATION EXPLANATION Court Outside or inside, on a hard surface. Basket placed 10 feet above the court. Ball 29. 5 inches in circumference Officials Lead official and trail official (known as game officials). Time keeper, scorer (known as table officials) Timings 10 min quarters, 15 min break at half time, 2 min intervals between 1 st & 2 nd and 3 rd & 4 th quarters. If tied, game continues in 5 min rounds until a team wins. No contact, listen to the referee at all times, wear correct clothing and footwear, sideline people to be away from the edge of the court. H&S Players Squad of 12, 5 on court at any time, unlimited substitutions Clothing Basketball vests or jerseys
Scoring • Field goal 2 points if within 3 point line, 3 points if outside 3 point line • Free throw, 1 point • If game is drawn at full time, 5 minutes periods will be played until a team wins GREEN – 2 POINT RED 2 POINT FREE THROW - 1 POINT PER SHOT
Roles of the Officials Game officials • Lead official – at the baseline of the attacking play, main official • Trail official – level with the free throw line along the side line Table officials • Time keeper – keep account of the timings of the game • Scorer – keeps a running record of the game known as the score
Responsibilities of the Officials RESPONSIBILITY EXPLANATION Appearance Smart dress, wear black bottoms, white and black striped shirt and Non marking court shoes Fitness A good level of fitness is required in order to keep up with the speed of the game Qualifications Referees need to have obtained the most up to date and appropriate qualifications Interpretation and application of the rules Be able to know, interpret and apply the rules of the game with accuracy and precision. H&S Ensure the safety of themselves, players, other officials and spectators is paramount Equipment Ensure the equipment used is safe and appropriate to the game being played Communication Ensure effective communication, through speech, signals and use of a whistle, between players, other officials and other relevant persons to the game.
Review of a performance What to look for: - Number of passes completed - How many interceptions made - Number of turnovers conceded - Total number of successful shots (1 point, 2 point, 3 point goals scored) - Total number of unsuccessful shots - Number of fouls committed - What else. . . your ideas please. . .
Analyse the Performance Compile a check list of what you have observed on the previous slide e. g. • • • • Did the team use a variety of passes? YES / NO If so, which ones? _________ Was dribbling executed effectively and under control YES / NO by the team? Was the correct shooting technique executed by players? YES / NO Number of successful 3 point shots? ______ Number of successful 2 point shots? ______ Number of successful 1 point shots/free throws? ______ Did the team loose possession of the ball? YES / NO If yes, how many times? ______ Were rules applied correctly throughout the match? YES / NO Number of violations occurred? ______ Was respect shown to the referee/umpire at all times? YES / NO Did players communicate effectively for the ball? YES / NO Did the team work together in order to develop the play? YES / NO Did players show knowledge of health and safety? YES / NO
Review the performance • Note down: Areas of strength Areas for improvement This comes from the analysis part - what the team did well and what the team need to improve.
Improvement Process This is the “how to improve” part. • Set short term goals e. g. Use a wider variety of passes to move the ball. This can be put into practise immediately • Set long term goals e. g. Improve aerobic fitness. This is a specific thing to work on over a period of time in order to improve fitness for games
Potential things to work on/improve • Individual skills – shooting/dribbling/rebounding • Tactics and teamwork - fast break, boxing in, creating space for the ball • Devise training programmes to aid improvement over a course of sessions/weeks • Use of technology - video recording of games, use of data analysis • Courses - to improve own knowledge of game • Where to seek help and advice – NGB or coaches
BTEC FIRST Practical Sport: Badminton
WEEK 1 Skill/tactic Teaching coaching points Grip Forehand Backhand Racket in non playing hand Shake hands with racket hold as if doing forehand Thumb/index finger V turn racket so V moves left Handle rests loosely in hand place thumb against back side of grip Shorten grip to control Racket rests loosely in fingers accuracy Drill/Practice Organisation/set up In pairs check each others grip Check partners grip Partner serves shuttle to either side then player has to return over the net using the correct shot – focus on correct grip – forehand/backhand
WEEK 1 Footwork On balls of feet - ready to move and meet shuttle Movement types - shuffle, step, lunge, glide, skip Bend knees, feet shoulder width apart, head over hips over feet, ready to move from centre court Normal step, 1/ step, extension of non/racket leg to shuttle Cone calling Set out a number of cones round centre of the court - number or colour them On command, player has to lunge/strike to the cone from the centre and get back to the centre of the court Return to ready position and await next call Work on quick foot work - short and sharp movements for speed and use over long periods of time to increase fitness
WEEK 2 Serving (High)
WEEK 2 Serving (Low)
WEEK 2 Serving (Low)
WEEK 3 Clear (over head) Step and strike
WEEK 4 Drop shot - slow and fast Serve and drop
WEEK 5 Smash Serve and smash
WEEK 6 Net play - lift Partner work Partner A serves shuttle just over the net Partner B lunges in, plays shot and then returns to ready position to go again Repeat 6 times then swap
WEEK 6 Net play - kill Partner work Partner A serves shuttle just over the net Partner B lunges in, plays shot and then returns to ready position to go again Repeat 6 times then swap
WEEK 7 Serving tactics TGFU Using a game situation, start the game with a specific serve getting your opponent into a weaker position on court from the start. This will give the advantage to the serving player in order to score the point from the serve.
WEEK 8 Movement pressure TGFU Force opponent to cover distance rapidly and change direction creating situations where they will reach the shuttle late and have difficulty playing an effective shot. Once they play a weak shot, you have the choice between pushing them even farther out of position, or attempting to win the rally immediately. You play a clear. Your opponent is forced to move into the rearcourt. Your opponent plays a drop shot. You play a net shot. Your opponent is forced to move into the forecourt. You play a smash or drive
WEEK 8 Hitting to the corners TGFU By playing shots to the corners, you maximise the distance your opponent must cover. This is a matter of simple geometry, ie they have to move over a further distance in order to play a returning shot. You can choose to play a lift towards the middle line, or towards a corner. Calculate the distances, from the centre of the court to the back line: 3. 35 m if you lift to the middle 4. 23 m if you lift to a corner So the distance to the corner is 26% farther than the distance to the middle line, giving your opponent more distance in to cover.
Rules - Singles A game starts with a coin toss. Whoever wins the toss gets to decide whether they would serve or receive first OR what side of the court they want to be on. The side losing the toss shall then exercise the remaining choice. At no time during the game should the player touch the net, with his racquet or body. The shuttlecock should not be carried on or come to rest on the racquet. A player should not reach over the net to hit the shuttlecock. A serve must carry cross court (diagonally) to be valid. During the serve, a player should not touch any of the lines of the court, until the server strikes the shuttlecock. During the serve the shuttlecock should always be hit from below the waist. A point is added to a player's score as and when he wins a rally. A player wins a rally when he strikes the shuttlecock and it touches the floor of the opponent's side of the court or when the opponent commits a fault. The most common type of fault is when a player fails to hit the shuttlecock over the net or it lands outside the boundary of the court. Each side can strike the shuttlecock only once before it passes over the net. Once hit, a player can't strike the shuttlecock in a new movement or shot. The shuttlecock hitting the ceiling is counted as a fault.
Regulations Court (playing surface) Singles court 17 ft. x 44 ft. (skinny and long) The net shall be 5 ft. high at the center Equipment Shuttles - made of a rounded cork base covered with either leather or plastic, with 16 overlapping goose feathers embedded into the cork. Modern racquets are made of ultra-strong titanium, which gives the racquet strength, but makes it extremely lightweight. Officials There are 4 officials in badminton, they are the Referee, Umpire, Service judge and Line judge. They all have specific jobs and responsibilities in the game. Game format Singles or double H&S Warm up and cool down correctly to avoid injury, ensure equipment is safe and in correct working order before use, ensure playing surface is free from litter or damage, take regular breaks when playing for long periods of time, ensure correct clothing and footwear is worn by players Clothing No jeans, no black-soled shoes, and no baseball caps or hats of any kind. Clean non marking court trainers, shorts and a plain non marked shirt are preferred. Breaks When one side reaches 11 points, both players get a 60 second break. Both sides get a 2 -minute break between first and second games, and another 2 -minute break between second and third game.
Scoring system • The side that first scored 21 points shall win. • The side winning a rally shall add 1 point to its score. • If the score becomes 20 -20, the side which gains a two point lead first, shall win that game. • If the score becomes 29 -29, the side that scores the 30 th point shall win that game. • The side winning a game serves first in the next game.
Roles of the official Line Judge Service judge Umpire Referee
Referee Is in total charge of the event and has the final say on any matter and may be called onto court by an Umpire to resolve an issue. Referee cannot change a decision already made by the Umpire, Service Judge or Line Judge. Referee Calls the decisions –points / lets Keeps the score Checks the equipment Enforces fair play Dress appropriately Update knowledge Produce a match report Timekeeper for intervals
Umpire Keeps the score of the game, calls faults and is on hand to assist with any issues during the game. They also act as service judges ad report any issues to the match referee. Umpire Calls illegal serves Dress appropriately Update knowledge of the rules of service Use appropriate hand signals
Service Judge Call if the shuttle lands out Use appropriate hand signals Dress appropriately Service judge Another umpire who is trained to identify illegal serves. The service judge watches all the servers and calls “fault” upon seeing an illegal serve.
Line Judge Line judge A line judge is there to watch a particular line during a match and indicate whether the shuttle landed IN or Out at the end of a rally. Line Judge Deal with player behaviour Deal with team officials Suspend play in required situations Remain neutral
Responsibilities of the officials…research and explain each of these points Communication Appearance Health & Safety Fitness Interpretation and application of the rules Qualifications Equipment
Skill Analysis – back hand serve (Low) Look at these 2 pictures of a low backhand serve… Use your coaching points from week 2 and compare them… Firstly on their own (V the coaching points for their technique), then compare them together… Which one is technically better? Which one has a better head position? Which one has a better foot position? Which one is more stable and ready to hit the shuttle? Which one has the correct grip? Think of your own questions to ask…
Game analysis Watch this game… Use your coaching diary to list the skills, technique’s and tactics the players use…concentrate on 1 player ONLY What shots do they play? How do they serve? Do they adhere to the regulations correctly? Do they apply the correct rules? How many faults does the player commit? What data can you obtain? E. g. points scored How will you record this information? Tick list, smile faces sheet, data table? Think of your own questions to ask…
Identification of Strengths and weaknesses • Having observed the game… • You now need to make a list of the strengths of the performer and weaknesses of the performer… • It is the weaknesses which you will work on in order to improve the players performance
What and How to improve upon weaknesses • Skills – serving, clearing, net shots, back court shots, footwork • Tactics and teamwork –hitting to corners, using a clear to open space and smash, • Devise training programmes to aid improvement over a course of sessions/weeks • Use of technology - video recording of games, use of data analysis • Courses - to improve own knowledge of game • Where to seek help and advice – NGB or coaches
Improvement Process This is the “how to improve” part. • Set short term goals e. g. Work on footwork, be on the balls of your feet more and return to ready position after you have played your shot • Set long term goals e. g. Improve aerobic fitness. This is a specific thing to work on over a period of time in order to improve fitness for games
- Slides: 54