BTC 640 Multimedia Presentations Shi Yue Sunny Office
BTC 640 - Multimedia Presentations Shi, Yue (Sunny) Office: T 2095 sunny. shi@senecacollege. ca SENECA COLLEGE
Outline • • • Welcome Introduction Course overview Introduction to Multimedia Next Class • Paper review 2
Welcome to BTC 640 • Your Instructor : – Care – Diligent – Open minded – Apply a variety of teaching strategies – Willing to help – Hope you all learn and succeed in your future 3
Course Overview �Subject Outline: https: //scs. senecac. on. ca/course/btc 640 �Text Book: Multimedia: Making It Work, Ninth Edition (May 2014), by Tay Vaughan, Publisher: Mc. Graw Hill Osborne Media, ISBN: 978 -0071832885 �Seneca Academic Policy: http: //www. senecac. on. ca/academic-policy 4
Evaluation – NO Final exam – Academic Paper Reviews 10% – Assignments (3) (10% + 20%+ 15% =) 45% – Test (1) (1 * 25% =) 25% – Labs + in-class activities 20% – -------------------------------– Total 100% 5
Course Standards • Assignments & Labs Late submission: 10% off /each day up to 5 school days No Work will be accepted afterwards. 6
Communication • In, before, or after class • Blackboard • Email: sunny. shi@senecacollege. ca v Important: include your Section, zenit, subject • Office: T 2095 (individual appointment) • My Website https: //scs. senecac. on. ca/~sunny. shi/ 7
Discussion (in-class activity 1) 5 Ws + 1 H What is multimedia? Why need multimedia? (advantages) Who/When/where needs multimedia? (examples) • How to create/ deliver multimedia? • •
What is multimedia? - Section A • Using more than one medium of communication. • Often includes audio and video • Is a means to represent an information: graphical, music, photo, etc
Why need multimedia? (advantages) - Section A • A toolset to help illustrate and convey complex ideas and concepts. • Easier to grasp information and make it user friendly and exciting. • A way of delivering multiple mediums forms of information. • Keep the Audience’s attention. • Appeals to multiple senses of the audience, encourages easy feedback
Who/When/where needs multimedia? (examples) - Section A • Used in a working environment to present new ideas • Professionals and other people who need to convey information in interesting ways • Can be used whenever a person have access to electronic devices • Can be used to innovate web and mobile development • Good for school projects
How to create/ deliver multimedia? - Section A • Various forms of software: Adobe Premiere, i. Movie, Publisher, etc. • Delivery methods include: internet, CD, DVD, etc. • Using a computer or any electrical device
Discussion – Section B (in-class activity 1) • What is multimedia? – Multimedia presentation is a representation of data which includes electronically manipulated audios, videos, text, images, etc. – Media – a medium of which to communicate or transmit information to others – Multimedia – the use of MULTIPLE forms of mediums to communicate information 13
Discussion – Section B (in-class activity 1) • What is multimedia? – Delivering information through a combination of different content forms. – Multimedia is using a visual presentation using audio, video, pictures and any interactive contents.
Discussion – Section B (in-class activity 1) • Why need multimedia (advantages)? – Aid and improve user senses. – It is fast to get idea and share idea through speech, picture and so on. – Reach more people and get them to take the action that you want them to take. – Helps to reinforce ideas with the addition of possible graphs or images.
Discussion – Section B (in-class activity 1) • Who/where/when need multimedia? (Examples) – Businesses for presentations, marketing, advertising, etc. • 16
Discussion – Section B (in-class activity 1) • How to create/deliver multimedia? (tools/ procedure) • i. Movie, Windows Movie Maker, Flash • Delivering a message using multimedia ex. Website, audio, video • Entertainment that can be shared amongst others. 17
Introduction to Multimedia - what • Multimedia is a combination of text, art, sound, animation, and video. • It is delivered to the user by electronic or digitally manipulated means. • A multimedia project development requires creative, technical, organizational, and business skills. • A project can also be launched on the Web. 18
Introduction to Multimedia - what • Multimedia projects can be linear or nonlinear. • Projects that are not interactive are called linear. • Projects where users are given navigational control are called nonlinear and user-interactive. 19
Applications of Multimedia - Why For viewers presented with graphics && words. • 23% increase in retention (ability to remember information) • 89% increase in transfer (ability to creatively apply information) 20
Applications of Multimedia – who/when/where • Business - Business applications for multimedia include: ü presentations training, ü marketing, ü advertising, ü product demos, ü databases, ü catalogs, ü instant messaging, ü networked communication. 21
Applications of Multimedia –who/when/where/why • Schools - Educational software can be developed to enrich the learning process. Figure on the right: instructional videos used for training emergency medicine specialists. Advantages include: Such online e-learning provides a cost-effective vehicle to learn clinical techniques outside of the hospital setting. 22
Applications of Multimedia (continue –who/when/where/whyd) • Home - Most multimedia projects reach homes via television sets or monitors with built-in user inputs. Genealogy software such as Reunion from Leister Productions lets families add text, images, sounds, and video clips as they build their family trees. 23
Applications of Multimedia –who/when/where/why • Public places Multimedia will become available at stand-alone terminals or kiosks to provide information and help. Kiosks in public places can make everyday life simpler. 24
Authoring tools -how • Authoring tool (A. K. A. authorware ): software allowing the user to create multimedia applications for manipulating multimedia objects. • Authoring tools are used to merge multimedia elements into a project. • These software tools are designed to manage individual multimedia elements and provide user interaction. 25
Delivering Multimedia -how • Primary multimedia delivery methods: Øthe Internet, Øwireless, ØCD-ROM (Compact disc read-only ) ØDVD (Digital Versatile Disc ) ØVirtual reality (VR) 26
Delivering Multimedia -how • Compact disc read-only (CD-ROM) – CD-ROM is the most cost-effective distribution medium for multimedia projects. – It can contain up to 80 minutes of full-screen video or sound. – CD burners are used for reading discs and converting the discs to audio, video, and data formats. 27
Delivering Multimedia -how • Digital Versatile Disc (DVD) – Multilayered DVD technology increases the capacity of current optical technology to 18 GB. – DVD authoring and integration software is used to create interactive front-end menus for films and games. – DVD burners are used for reading discs and converting the discs to audio, video, and data formats. 28
Delivering Multimedia -how • Virtual reality (VR) – Virtual reality is an extension of multimedia. – It uses the basic multimedia elements of imagery, sound, and animation. – It requires terrific computing horsepower to be realistic. – The standards for transmitting VR in Virtual Reality Modeling Language (VRML) documents have been developed on the World Wide Web. – VRML documents have the file extension. wrl. 29
Delivering Multimedia -how • Virtual reality (VR) – Oculus Rift: consumer-focused virtual-reality headset � http: //www. independent. co. uk/life-style/gadgets-and-tech/features/virtualreality-just-got-real-could-the-oculus-rift-change-the-way-we-play-work-andlearn-9033066. html 30
Summary • Multimedia is a combination of text, graphic art, sound, animation, and video. • Multimedia projects can be linear or nonlinear. • Multimedia projects are often stored on CD-ROM or DVDs. They can also be hosted on the Web. • Multimedia is widely used in business, schools, public places, and at home. • Virtual reality is an extension of multimedia. 31
Technologies �HTML (http: //littlesvr. ca/) �CSS (http: //www. w 3 schools. com/css_examples. asp) �Static images (http: //littlesvr. ca/misc/lacloche/) �Animated images (http: //en. wikipedia. org/wiki/Animation) �Java. Script (any modern website) �Traditional slideshows (MS Powerpoint, Libre. Office Impress) �Slideshows on the web (http: //www. w 3. org/Talks/Tools/Slidy 2/) �Browser plugins (Java, Flash, Silverlight) �Video (TV, files, disks, on the web) �Audio (Radio, files, disks, on the web) �VRML (Virtual Reality Modeling Language) �Traditional applications (using rich text, images, sound, video) �Kiosk type applications (e. g. Seneca Freedom Toaster) 32
Next Class �Paper Review 33
Thank you!
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