Blended e Learning Instructional Design Process UMM ALQURA
Blended e. Learning Instructional Design Process UMM AL-QURA UNIVERSITY DECEMBER 21 -22, 2009 MINISTRY OF HIGHER EDUCATION DR. BADRUL HUDA KHAN DEVELOPMENT OF CREATIVITY AND EXCELLENCE http: //www. Badrul. Khan. com/ OF FACULTY MEMBERS AT UNIVERSITIES MCWEADON EDUCATION, USA 1
Benefits of Blended e-Learning in Education 2
What is Blended Learning? Blended Learning is combining multiple learning components and learning events to create a meaningful learning. 3
Why Blended Learning? Increased flexibility in learning 4
Why Flexibility in Learning? With the increasing use of a variety of approaches for learning in the information age, learners' preferences are changing from wanting to be taught mostly in lectures or direct training sessions to wanting increased flexibility. 5
Why Flexibility in Learning? Today, learners want to have more say in n WHAT they learn n WHEN they learn n WHERE they learn, and n HOW they learn Can we provide what learners want? 6
Can We Provide the Kind of Learning Flexibility That Learners Want? Sure we can, but it depends on how much flexibility you want to give. New developments in learning science and technology provide opportunities to develop learning environments that suit students' needs and interests by offering them the choice of increased flexibility. 7
How Do We Provide Learning Flexibility That Learners Want? No one single learning delivery method is capable of supporting the kind of flexibility that learners need. Therefore, a mix of traditional and new learning approaches and technology should be appropriately utilized for flexible learning. Blending Various Learning Strategies and Approaches for Flexibility … 8
Components of Blended Learning n 1. Synchronous (live) Classroom format n 2. Synchronous (live) online format n 3. Asynchronous (not live) selfpaced format 9
Components of Blended Learning Let’s review what choices we have under each synchronous and asynchronous format. 10
Components of Blended Learning 1. Synchronous Physical/Face-to-Face Components (not limited to) n n n n Face-to-face Tutoring Coaching or Mentoring Sessions Classroom Workshops Conferences Meetings Labs 11
Components of Blended Learning 2. Synchronous Electronic Components (not limited to) n n n Internet conferencing Audio Conferencing (i. e. , phone conferencing) Live Video via satellite or Videoconferencing Virtual Online Classroom Instant Messaging 12
Components of Blended Learning 3. Asynchronous Components (not limited to) n n n On-line self-paced Learning Content (Web pages) E-mail, Discussion Forums EPSS (Electronic Support Systems) & Job Aids Web/Computer-Based instruction Books Articles CD-ROM Audio (disc/tape) Video (disc/tape) White papers Archived Live Events 13
Components of Blended Learning Within the scope of today’s presentation, let’s review some advantages and disadvantages of few synchronous and asynchronous components of blended learning. 14
Advantages and Disadvantages of Blended Learning Components Advantages of Classroom n n Motivation Responsiveness Experiences Team Building Disadvantages of Classroom n n n Instructor Scheduling Audience Travel Physical 15
Advantages and Disadvantages of Blended Learning Components Advantages of Self-Paced on-line n n Learn anytime, anywhere Time savings Cost Efficient Learner control Disadvantages of Self-Paced on-line n n n Bandwidth Interaction Development Cost Drop-Outs 16
Advantages and Disadvantages of Blended Learning Components Advantages of CD-ROM n n More Engaging No Internet Connection Disadvantages of CD-ROM n n n Content Peer-to-Peer Development 17
Advantages and Disadvantages of Blended Learning Components Advantages of Videoconferencing n n n Savings Participation Visual Disadvantages of Videoconferencing n n Quality Technical Support 18
Components of Blended Learning Now, we have a sense of the capabilities of some of the components of blended-learning. Next, let’s see how we can blend. 19
Dimensions of the Blend? A blended learning program may combine or more of the following dimensions: 1. Blending Offline and Online Learning 2. Blending Self-Paced and Live, Collaborative Learning 3. Blending Structured and Unstructured Learning 4. Blending Custom Content with Off-the-Shelf Content 5. Blending Learning, Practice, and Performance Support 20
A Framework for Creating the Right Blend The Framework serves as guide and tool that enables designers to ask the right questions and organize their thinking processes when planning a blended learning program. 21
The Octagonal Framework The framework has eight dimensions: institutional, pedagogical technological, interface design, evaluation, management resource support, and ethical 22
The Octagonal Framework Institutional n n n Administrative affairs Academic affairs Student services Pedagogical n n n Goal Analysis Audience Analysis Content Analysis Medium Analysis Design approach Methods and Strategies n 23
The Octagonal Framework Technological n n n Infrastructure Planning Hardware Software Interface Design n n Page and Site Design Content Design Navigation Accessibility Usability Testing 24
The Octagonal Framework Evaluation n n Assessment of learners Evaluation of the instruction and learning environment. Management n n Maintenance of Learning Environment Distribution of Information 25
The Octagonal Framework Resource Support n n n Online Support Instructional/Counseling Support Technical Support Career Counseling Services Online Resources Offline Resources 26
The Octagonal Framework Ethical n n n Social and Political Influence Cultural Diversity Bias Geographical Diversity Learner Diversity Digital Divide Etiquette Legal Issues Privacy Plagiarism Copyright 27
Examples of a Blended Learning Course EDUC 265: DEVELOPING WWW MATERIALS FOR EDUCATION 28
EDUC 265 Portion A Online Portion B Classroom In the classroom portion new material was presented and opportunities were provided for the students to apply and practice knowledge and skills they had learned in the online portion. 29
EDUC 265 ONLINE 30
Blended e. Learning People, Process and Product 31
Who, How and What? The entire process of e-learning content brings together a group of people with different competencies. They engage in various activities to develop learning products. 32
E-Learning TEAMS • Production • Instructional Support Svs • Admin Svs • Marketing PROCESS PRODUCT Blueprint Developed Phase II TEAMS • Planning • Design • Evaluation Model Phase I PEOPLE P 3 Learning Materials Developed - Delivered Content Design Content Development Delivery
34
ROLES & RESPONSIBILITIES ROLE NAME E-LEARNING STAGES Marketing Instruction Delivery Evaluation Production Design Planning SKILL LEVEL A = Expert B = Above Average C = Average D = Below Average NA C O M M E N T S
ROLES & RESPONSIBILITIES ROLE E-LEARNING STAGES Marketing Instruction Delivery Evaluation Production Design Planning N A M E SKILL LEVEL A = Expert B = Above Average C = Average D = Below Average NA Instructional Designer C O M M E N T S
REFERENCES 37
Questions and comments? I welcome questions and comments, and look forward to the bright future of e-learning in your organization. 38
Contact Badrul Huda Khan http: //Badrul. Khan. com/ khan@mcweadon. com 39
40
Blended e. Learning Instructional Design Process UMM AL-QURA UNIVERSITY DECEMBER 21 -22, 2009 MINISTRY OF HIGHER EDUCATION DR. BADRUL HUDA KHAN DEVELOPMENT OF CREATIVITY AND EXCELLENCE http: //www. Badrul. Khan. com/ OF FACULTY MEMBERS AT UNIVERSITIES MCWEADON EDUCATION, USA 41
- Slides: 41