Big Events by Spooky Spooky Spooky Background 4
Big Events by Spooky
Spooky
Spooky
Background • 4+ years laser skirmish • 35 000+ customers • laser skirmish better than paintball – free ammo – accurate – automatic fire – self regulating guns
Laser skirmish • Do you play the game? • Why not?
Hosting events There are three levels of events: • Primary – standard playing sessions or kids parties • Secondary – clan wars, skirmish school, or advanced player sessions • Tertiary – endurance events
Primary events Standard games or kids parties. Method: • out of sight • inflatables • distance • room to move • uneven number of games
Secondary events • clan wars, skirmish school, advanced games • advantages: – longer time, same price – bonus income • BFS field owners Mission Library e. g. Boarder Command, Vietnam era
Themes • Kokoda Trail – Australian storyline can become • Hill 418 – WW 2 or present – same rules – different setting
Original missions Include a balance in: • number of team respawns • ammunition load • weapon balance – equal team firepower • movement restrictions
Clan wars • tournament for teams of 5 – the clan • junior clan war: – players 7 -13 – single, annual one day event • senior clan war: – 13+ – played 4 times every year – varied locations and time of day
Spooky
Skirmish school • not military training • information about playing the sport of laser skirmish • focus on: – in-game spacing between players – remaining still – importance of high ground – roles and use of the BFS guns and scopes – teamwork, etc.
Tertiary events • endurance – 6, 12, 24 and 48 hours – non-stop playing • the ultimate playing experience • very simple to run • T 24
Running an endurance event • • food occurrence themes promotion timing respawn area referees leader briefing
Food • need to supply • ration packs – high carb / tasty – lollies/sweets – glucose • hotpack – provided – stew, burger, chicken – outside caterer? • player count • remember: – toilet facilities – drinking water
Occurrence • long weekends • full moon weekends • school holidays • restrict the number of events each year – keep player interest levels high
DDLS endurance events Over one year: • K-WAR • T 24 • Conflict Aus • Tribe War
When • school holidays – choose a weekday – not interfere with weekend bookings • full moon weekends – rare – make use of them • moonlight or overnight events – players to bring a torch – chemical light sticks in ration packs
Endurance themes • avoid military terms or abbreviations • historical setting, a small action, or a mythical location • the Island of Junta: – tropical island, military coups commonplace – hunting rifles with some automatic weapons – overseas international businesses dominate the economy • event can run from year to year on same theme – site may change and so can the storyline • keep appropriate to specific player groups
PR • promote the event for 6 months at regular playing sessions • during the last 3 months, push the event with information flyers • set an RSVP date at least a week before the event • for logistical reasons, do not accept registrations on the day
Email update • • 2 -3 weeks before event story outline basic rules of the event what to bring sign in times finish times see supplied T 24
Timing • start at midday – the players in field many hours by nightfall – slows down players during the most dangerous time of the event • non-stop play • teams given order updates every 2 -5 hours • treat getting ‘dead’ as a big deal – clock a player out of the game for 30 minutes AFTER reaching respawn area
Respawn area • labelled: – hospital – medical – mercenary company – new hires • referees (guards) to prevent shootouts • centrally located or one at each team campsite
Referees • can make or break an event • source from staff or regular players – usually volunteer • multi-roled: – deliver order updates – deliver ration packs and hot meals – role play characters as required – run the respawn area/s – first aid if required – act as ‘neutral’ or strike forces
Team leader briefing • held just before the midday start time • keep an eye on their players for: – medical issues – player enjoyment – rule infractions • select – known good players – mature – responsible
Miscellaneous • balance teams – use player ratings • batteries • hit rate • scoring – trophy
Conclusion • endurance events are easy to organise and operate • use the T 24 script and logistics – adapt to your location • utilise the BFL forum
Sign off
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