Beyond Warmers and Fillers Lexis Learning Gamification and
Beyond Warmers and Fillers: Lexis Learning, Gamification and Experiential Learning Anna Melissa T. Mendoza ESL Instructor, BA (IS), CELTA Pass A
Who am I? 2
What did I find? 3
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The experiment 4
Experiential Learning (quote) “experiential learning. . . is synonymous with ‘meaningfuldiscovery’ learning. . . which involves the learner in sorting things out for himself by restructuring his perceptions of what is happening. ” (Boydell, 1976, pp. 19, 20) 5
The weekend warrior 6
The World of Dungeons and Dragons 7
Gamification “Simply put, gamification is the application of game mechanics to non-game activities. Its underlying idea is to increase engagement. ” (Sheldon, 2012, p. 75) 8
Practical Application: Pelmanism 9
Practical Application: Word Search 10
Practical Application: Vocabulary Soup 11
Practical Application: 10 -Second Ideas 12
Bibliography and Credits Moon, Jennifer A (2004) ‘A Handbook of Reflective and Experiential Learning: Theory and Practice, United Kingdom: Routledge. Falmer Sheldon, Lee (2012) ‘The Multiplayer Classroom: Designing Coursework as a Game, USA: Cengage Learning Images Bloom’s Taxonomy from University of West Florida’s Center for University Teaching, Learning, and Assessment Google Images Samurai from Wizards of the Coast’s Sword and Fist 14
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