Battle Ground Little League 2020 Umpire Clinic Dan
Battle Ground Little League 2020 Umpire Clinic Dan Boyett Umpire-in-Chief
Disclaimer • This clinic is not meant to be a complete training • We are not and do not claim to be the ultimate authority on umpiring • This clinic is meant to be an overview and refresher that we can work through together to become better umpires
Agenda I. Introduction II. Two-Umpire System III. Rules & Myths IV. Tips for Umpiring Success V. Inter-League Rules & Changes for 2020
Section I Introduction
Section I Introduction • Often overlooked and under appreciated aspect of Little League • The Volunteer Umpire is a critical aspect of the program
They’re only volunteers… • We often hear this or say this in defense of our umpires, coaches and managers • We could not run a program without our volunteers • We greatly appreciate our volunteers
“Be perfect on Day One and then improve with every game. ” • The old adage says that umpires are expected to be perfect on Day One and improve with every game. • The reality is that we are human and will make mistakes • Our role is not to be perfect • Rather…
Our role is: • To be the league representative for your game • To be the authority for your game • To maintain order on the field • To know the rules and how to apply them • To be impartial
The Role of the Umpire • Understand the Role • You will be held to a higher standard than anyone else on the field • You will have more power than anyone else on the field • It has been said, “with great power comes great responsibility. ”
The Role of the Umpire • When you as the umpire call, “Play!” the field becomes yours • The umpire is the final authority for that game • You must be cautious about how you wield that power • Your judgment, poise and professionalism is what will set you apart
The Role of the Umpire • You will be wrong in the eyes of half of the crowd • Your professionalism in dealing with situations is critical • An umpire has to know how to handle & de-escalate conflict • This may even include ejecting managers, coaches or players • Do not engage with unruly spectators
The Role of the Umpire The role of the umpire is one of the most important on the field and it does indeed carry with it a great responsibility.
Umpire Conduct & Expectations The 10 Unwritten Laws of Umpiring
1. Show Respect for the Game • Give the game its due respect • Do not make a mockery of the game.
2. Always Be Professional • Your conduct and speech must always be professional. • Conduct towards you many not always be professional, but your reaction and response must be. • Whenever possible, wear the uniform correctly. If you look like an umpire and act like an umpire, you will gain more respect as an umpire.
3. Nobody Came to Watch You • You must understand that nobody came to watch you umpire. • This is not your stage. Do not showboat.
4. Smile, You’re on Camera! • Always conduct yourself as though you are being videotaped and expect it to show up on You. Tube. • As an umpire, you are held to a higher standard than anyone else on the field. • Right or wrong, that’s just the reality of it.
5. Perception is Reality • You must understand that in our society, perception is reality. • Leave no room for doubt. • Be above reproach.
6. The Umpire is the Authority • Know that your position commands respect, but as an individual you must earn it. • Take charge of the field firmly but respectfully. Earn the respect of the managers, coaches, players and fans.
7. It’s a Strike Until It’s Not • Always anticipate that the pitch will be a strike. It’s been said that it’s a strike until it’s not. • Keep a liberal strike zone in the younger divisions. • The more strikes you call, the better your game will go (within limitations). Nobody wants a walk-fest.
8. Pause, Read & React • Anticipate where the play is going, but never assume the outcome of the play. • Take your time. • Pause, read & then react.
9. Keep the Game Moving • Do not let the time between innings get away from you. • One minute between innings. • They don’t always get 8 pitches. • You don’t have to chat with your partner after every inning.
10. It is a Game! • Remember that it is a game! • These are kids and they came to have fun. • Let’s not detract from that.
Do’s, Don’ts & Never’s of Umpiring
Do’s of Umpiring • Realize the importance of your role • Learn how to handle situations with the least amount of friction possible, keeping an even temperament
Do’s of Umpiring (Con't) • Be courteous at all times under all conditions; yet be firm • Keep personality differences out of your work on the field • Go over any situation in which you have doubt with your partner.
Do’s of Umpiring (Con't) • Be energetic on the field; run to get a good position; hustle is contagious • Remember that in order to get respect, you must show respect • Always be ready; pay attention
Do’s of Umpiring (Con't) • Take your time when making calls; Pause, Read, React • When the play is routine, make a routine call. When the play is close, be decisive and emphatic. Leave no doubt!
Don’ts of Umpiring
Don’ts of Umpiring • Don't stress or over-analyze • Don't be cocky or arrogant • Don’t be antagonistic toward managers or coaches • Umpires should not coach players on the field
Don’ts of Umpiring (Con't) • Don't be too quick to call an out; Pause, Read, React • Don't take too long to make the call; pausing too long will make it seem like you are unsure • Don't worry! If you blow a call, fix it if you can. If you cannot, play on. Learn from it. Don't try to make up for it with another bad call. Just move on.
NEVER’s of Umpiring
NEVER’s of Umpiring • Never be sarcastic or try to get the last word in • Never follow or charge toward a coach, manager or player; never be aggressive; including pointing or yelling. • Never use foul language on the field
NEVER’s of Umpiring • Never make adverse or negative comments regarding another umpire, coach, manager or player no matter how you may feel about that person. • Never "socialize" with the participants of the game or the fans, before, during or after the game. Remember, perception is reality. • Never, never over-rule another umpire's call. This is never allowed. Discuss areas of responsibility during your pregame meeting. Ask for help if you feel you need it, but do not offer help if it is not requested.
Additional Tips for Umpires
Additional Tips for Umpires • Show up early; 30 minutes early; check-in with the UIC or Board Member on Duty • Conduct a pre-game meeting with your partner and a proper plate meeting • Leave the field immediately upon conclusion of the game
Additional Tips for Umpires (Con't) • Be loud; your calls should be SEEN and HEARD by everyone • Don't be too quick to give Time when asked for it. Check to make sure there is no possibility of an active play going on. (THIS IS A VERY COMMON ERROR) • Umpire like every game is the most important game ever played; even in the lower divisions.
Section II The Two-Umpire System
Section II Two-Umpire System • Little League primarily uses the Two-Umpire System • You and your partner are a team • It is very important that you be on the same page
Section II Order of Priorities 1. 2. 3. 4. 5. 6. 7. Fair/Foul Catch/No-Catch Tag-ups Plays at Bases Overthrows Interference/Obstruction Touches of Bases
Section II Terminology • Anticipate – Anticipate but do not assume the outcome • Hustle – move quickly when necessary • Angle over distance • Trouble Ball - Fly balls never tell you about trouble • Keep your chest to the ball
Three Basic Elements of the Two-Umpire System 1. The division of roles 2. Proper starting positions 3. Mechanics
Division of Roles: Base Umpiring • Acute attention • Be ready for an appeal, such as a Check Swing or missed base • Same authority on the field as the Plate Umpire
Division of Roles: Base Umpiring The beginning Base Umpire might ask these five questions: 1. Where do I stand at the start of each play? 2. Which bases and runners am I responsible for? 3. How do I get into position to make the call on a runner? 4. How do I call a runner safe or out? 5. Besides safe and out calls, what are my other responsibilities?
Base Umpiring 1. Where do I stand at the start of each play? • There are 4 starting positions for the Base Umpire. Which one you use will depend upon the position of the runners. • The positions are referred to as A, B, C and D. • In the Two-Umpire System, D is not used.
Base Umpiring 1. Where do I stand at the start of each play?
• No Runners on Base: BU starts in the A position. • Runner on First Base: BU starts in the B position. • Runners of First & Third Base: BU starts in C position. • Runners on Second & Third Base: BU starts in C position
Base Umpiring 2. Which bases and runners am I responsible for? • In the Two-Umpire System, the Base Umpire typically calls plays at all bases except Home Plate. • This can change with more experienced umpires based on the position of the runners and where the ball is hit.
Base Umpiring 3. How do I get into position to make the call on a runner? • Just get there. • Take a position that will give you a good view of the play. • Making accurate calls starts with getting to the right place at the right time • Favor angle over distance • Be stationary and set when making your call
Base Umpiring 3. How do I get into position to make the call on a runner? • Track the ball and anticipate where the play is going. • “Inside/outside” technique
The Working Area
Base Umpiring 3. How do I get into position to make the call on a runner? • Chest to the ball • 10 Feet & 90 -degrees • Ideal is not always possible; • FAVOR ANGLE OVER DISTANCE
Calling the Play at First Base: • No runners on base. Base Umpire starts in A position • Ground ball hit to shortstop who throws to 1 st Base in order to attempt an out on the batter-runner • Base Umpire moves from A position, staying “outside” • https: //youtu. be/Lm. K 2 d. Tzy 4 VY
Let’s see what “going inside” looks like: • No runners on base. Base Umpire starts in A position • Fly ball hit to an outfielder who throws to 2 nd Base in order to attempt an out on the batter-runner attempting a double • Base Umpire moves from A position into the Working Area in front of 2 nd Base to make the call. https: //youtu. be/EKQYv. FJYUmo
Base Umpiring 4. How do I call a runner safe or out? • Use both an arm motion and a loud audible call. . . • “He’s out!” or “She’s safe!” • Take your time; PAUSE, READ & REACT
Base Umpiring 4. How do I call a runner safe or out? • Watch the play; process what you saw; make your call • Your call should be loud enough for everyone to hear
Base Umpiring 4. How do I call a runner safe or out? • Now let’s see what it looks like all put together… • These examples show: • Moving into position • Chest to the Ball • Reverse pivot • Making the call https: //youtu. be/Fv. Ln 33 hm. Nmc https: //youtu. be/w. SEe. OLv. NQu. E
Base Umpiring 5. Besides out/safe calls, what are my other responsibilities? • Call plays at all bases except home • Watch for runners leaving early • Infield Flies • Illegal Pitches • Balks (Intermediates and up)
Division of Roles: Plate Umpiring • As a Plate Umpire, you have different responsibilities • No more or less important or challenging than Base Umpiring • Generally, the Plate Umpire is the Umpire-in-Chief of that game (not always; should be decided beforehand at the pre-game meeting)
Division of Roles: Plate Umpiring The beginning Plate Umpire might ask these five questions: 1. What should my strike zone be? 2. How should I position myself behind home plate? 3. How do I make calls from behind home plate? 4. What safety precautions should I take? 5. Besides calling the game, what are my other responsibilities?
Plate Umpiring 1. What should my strike zone be? The Little League Rulebook defines the strike zone as: “That space over home plate which is between the batter’s armpits and the top of the knees when the batter assumes a natural stance. The umpire shall determine the strike zone according to the batter’s usual stance when that batter swings at a pitch. ”
Plate Umpiring 1. What should my strike zone be?
Plate Umpiring 1. What should my strike zone be? Some key factors in determining your strike zone: • The natural stance of the batter • The age of the players • The experience of the players
Plate Umpiring 1. What should my strike zone be? Consider the age and skill level of your players: • At the younger levels, your strike zone should be quite liberal • It’s been said, “it’s a strike until it’s not” • Err on the side of the strike • The more strikes you call the better (within reason)
• Tips for establishing a consistent strike zone: • Umpires should always “think strikes” and make a ball convince you that it is a ball. “Borderline” pitches should always be called strikes. This will encourage the batters to be more aggressive at the plate and swing the bat. This is not showing favoritism, because the teams switch sides each half inning. • A called strike is a pitch that is not swung at, and in which any part of the ball passes through any part of the strike zone. This is a very important concept for all Little League umpires to understand remember. The umpire should call the strike zone as stated in Rule 2. 00 – Definition of Terms, regardless of where the catcher catches the ball or, as happens in many Little League games, doesn’t catch it. • Consistent plate mechanics, including proper “slot” placement, will establish a quality strike zone. In turn, you are likely to earn the respect of the game’s participants.
Plate Umpiring 2. How should I position myself behind the plate? The Slot: • This is the currently preferred position for the plate umpire • It’s the area between the batter and the inside corner of the plate • Just left or right of the catcher – in the slot
Plate Umpiring 2. How should I position myself behind the plate? https: //youtu. be/6 x 7 v. PRl. Ch. DE https: //www. littleleague. org/university/arti cles/plate-mechanics-explaining-slot/
Plate Umpiring 3. How do I make calls from behind the plate? • Verbally when appropriate • Non-verbal when appropriate • With hand signals • Loud and clear
Plate Umpiring 3. How do I make calls from behind the plate? STRIKE • The mechanic is a hammer motion with your raised fist • For a “called strike, add a loud, “strike!” call. • For a “swinging strike, there is no verbal • If it is the third strike, avoid calling “strike three, the batter is out!” – this could cause confusion, particularly if it was an uncaught third strike.
Plate Umpiring 3. How do I make calls from behind the plate? BALL • There is no physical signal. • Only a loud verbal, “Ball!” • Avoid calling “where” it was a ball. “Ball, outside” or “Ball, low…” Just call ball. • On Ball 4, avoid pointing to first base and telling the batter to take his/her base.
Plate Umpiring 3. How do I make calls from behind the plate? FOUL BALL • Be patient • It is not a foul ball until it is touched or settles in foul territory • Move up the line, straddle the line and watch the ball
Plate Umpiring 3. How do I make calls from behind the plate? Catch / No-Catch • Pause, Read and React • “That’s a catch!” plus the hand signal for an out • “No catch!” plus the Safe signal
Plate Umpiring 3. How do I make calls from behind the plate? Safe • Primarily at the plate • Hand signal for safe
Plate Umpiring 3. How do I make calls from behind the plate? Out • Primarily at the plate • Hand signal for out – fist raised, bent at elbow, hammer motion forward
Plate Umpiring 3. How do I make calls from behind the plate? Foul Tip • NOT A FOUL BALL • IT IS A STRIKE • THE BALL IS ALIVE AND IN PLAY
Plate Umpiring 4. What safety precautions should I take? • Chest Protector • Mask • Shin Guards • Athletic cup • Steel-Toed Shoes
Plate Umpiring 4. What safety precautions should I take? • Mask Safety • Don’t crowd the catcher • Follow the pitch with your eyes not your head • Protect your hands
Plate Umpiring 4. What safety precautions should I take? Other Safety Precautions • Plate meeting • Brushing the Plate • Never turn your back on a live ball
Plate Umpiring 5. Besides calling the game, what are my other responsibilities? Responsibilities of the Plate Umpire: • Pre-game • Manage the overall flow of the game • Enforce the rules • Back-up your partners
Plate Umpiring 5. Besides calling the game, what are my other responsibilities? Pre-game • Pre-Game Meeting • Equipment Inspection • Scorekeepers • Plate Meeting
Plate Umpiring 5. Besides calling the game, what are my other responsibilities? Pre-game • Pre-Game Meeting • Meet with partner - define responsibilities • Discuss hand signals, balks/illegal pitches, fair/foul, 3 rd base • Go over inter-league rules together, be on the same page • Walk the field – safety and properly marked • Collect game balls
Plate Umpiring 5. Besides calling the game, what are my other responsibilities? Pre-game • Equipment Inspection • Helmets – cracks or other defects, padding, C-Flaps • Catcher’s helmets – all screws and brackets in place, throat guard is required • Bats - check for cracks, dents, flat spots and other unsafe cond. • Baseball = USA Baseball (50/70 & Juniors may use BBCOR) • Softball = BPF 1. 20
Plate Umpiring 5. Besides calling the game, what are my other responsibilities? Pre-game • Scorekeepers • Introduce yourself; your name is not “blue” • Make sure there is an official book (usually the home team) • Ensure they’re clear on NOT informing ANYONE about a batting out of order situation
Plate Umpiring 5. Besides calling the game, what are my other responsibilities? Pre-game • Plate Meeting • Place all players in the dugouts • Managers agree on the fitness of the field? • Are all of your players properly and legally equipped? • Collect Line-ups – official line-up for the game • Are all players properly and legally equipped?
Plate Umpiring 5. Besides calling the game, what are my other responsibilities? Pre-game • Plate Meeting • No arguing judgement calls • Balls/Strikes, Fair/Foul, Safe/out calls will not be argued • No jewelry, no food on the field, • 1 minute between innings (may not get 8 pitches) • Time Limits – if a time limit applies, my watch is the official time • Go easy and have fun… this isn’t the World Series… yet.
Plate Umpiring 5. Besides calling the game, what are my other responsibilities? Manage the overall flow of the game: • Keep the game moving • Be aware of time limits • 1 minute between innings
Plate Umpiring 5. Besides calling the game, what are my other responsibilities? Enforce the rules: • You must know the rules to enforce them • Read the rule book • Study often • We will cover some of the rules here, but we cannot cover all of them
Plate Umpiring 5. Besides calling the game, what are my other responsibilities? Back-up your partner: • Trail the batter/runner to 1 st base, watch for pulled foot • Watch for interference and obstruction, including the running lane violation • Watch for the swipe tag • Rule on overthrows – balls out of play
Section III Rules and Rule Clarification
Rules by the Numbers Rule 1. 00 – Objectives of the Game • Sportsmanship, field, equipment • Bat rules • Jewelry
Rules by the Numbers Rule 1. 00 – Objectives of the Game • • • Rule 1. 01 – It’s a game! Rule 1. o 2 – Objective is to win… Take it seriously, but not too seriously Rule 1. 10 – Bat Rules - USA Baseball Bat Standard • • • Majors BB & Below = USA Baseball Standard 50/70 & Juniors = Either USA Baseball or BBCOR Senior League = BBCOR Rule 1. 11(j) – No jewelry Rule 1. 17 - Catcher’s masks with dangling throat guard
Rules by the Numbers Rule 2. 00 – Definition of Terms
Rules by the Numbers Rule 2. 00 – Definition of Terms BALL – A BALL is a pitch which does not enter the strike zone in flight and is not struck at by the batter.
Rules by the Numbers Rule 2. 00 – Definition of Terms • BUNT – a batted ball not swung at, but intentionally met with the bat and tapped slowly. The mere holding of the bat in the strike zone is not an attempted bunt. No requirement to pull the bat back to avoid an offer. • ** In Softball, the act of holding the bat in the strike zone IS considered an attempt. She must pull the bat back if she does not want to offer at the pitch.
Rules by the Numbers Rule 2. 00 – Definition of Terms • CATCH – the act of a fielder in getting secure possession in the hand or glove of a ball in flight and firmly holding it before it touches the ground… In establishing the validity of the catch, the fielder shall hold the ball long enough to prove complete control of the ball and that release of the ball is voluntary and intentional.
Rules by the Numbers Rule 2. 00 – Definition of Terms FAIR BALL – • a batted ball that settles on fair ground between home and first base, or between home and third base, • • • or that is on or over fair territory when bounding to the outfield past first or third base, or that touches first, second, or third base, or that first falls on fair territory on or beyond first base or third base, or that, while on or over fair territory touches the person of an umpire or player, or that, while over fair territory, passes out of the playing field in flight.
Rules by the Numbers Rule 2. 00 – Definition of Terms FOUL BALL – • a batted ball that settles on foul territory between home and first base, or between home and third base, • or that bounds past first or third base on or over foul territory, • or that first falls on foul territory beyond first or third base, • or that while on or over foul territory, touches the person of an umpire or player, or any object foreign to the natural ground.
Rules by the Numbers Rule 2. 00 – Definition of Terms • FOUL TIP – a batted ball that goes sharp and direct from the bat to the catcher's hands or mitt and is legally caught.
Rules by the Numbers Rule 2. 00 – Definition of Terms • INFIELD FLY – a fair fly ball (not including a line drive nor an attempted bunt) which can be caught by an infielder with ordinary effort, when first and second, or first, second and third bases are occupied, before two are out. The pitcher, catcher, and any outfielder stationed in the infield on the play shall be considered infielders for the purpose of this rule.
Rules by the Numbers Rule 2. 00 – Definition of Terms • INTERFERENCE – an offensive infraction whereby a runner or the batterrunner interferes with a defensive player attempting to field a batted ball or make a play.
Rules by the Numbers Rule 2. 00 – Definition of Terms • OBSTRUCTION – a defensive infraction whereby a fielder not in possession of the ball impedes the progress of any runner. • NOTE: Obstruction shall be called on a defensive player who blocks off a base, base line, or home plate from a base runner while not in possession of the ball.
Rules by the Numbers Rule 3. 00 – Game Preliminaries • Rule 3. 00 covers game preliminaries, umpire responsibilities, substitutions and minimum play, the umpire’s authority with regard to weather conditions and calling games. • As an umpire you should be familiar with this one… • Rule 3. 01 - “Before the game begins the umpires shall • “(a) require strict observance of all rules governing team personnel, implements of play, and equipment of players; ”
Rules by the Numbers Rule 4. 00 – Starting and Ending the Game • Rule 4. 00 covers the plate meeting, the exchange of line-ups, what constitutes a regulation game, tie games and extra innings, the so-called mercy rule, kids arriving late to games, protests and more. • A game cannot be started or continued if a team is unable to place nine players on the field. 4. 17 Note. • No, you cannot protest the game at the plate meeting. • 4. 19 – Protest shall be considered only when based on the violation or interpretation of a playing rule, use of an ineligible pitcher or the use of an ineligible player. No protest shall be considered on a decision involving an umpire’s judgment.
Rules by the Numbers Rule 5. 00 – Putting the Ball in Play – Live Ball • Rule 5. 00 covers when the ball is alive and in play and when it is deemed a dead ball.
Rules by the Numbers Rule 6. 00 – The Batter • Rule 6. 00 covers all things regarding the batter. • • 6. 02(c) – One foot in the box 6. 05 – All reasons that cause a batter to be out • • Notice that throwing the bat is not one of them Third Strike Not Caught • Approved Ruling – right to advance to 1 st base until enters dead ball territory • There is no “tie goes to the runner” • If the runner does not beat the ball to the base, he or she is out • 6. 07 – Batting out of turn
Rules by the Numbers Rule 7. 00 – The Runner • Rule 7. 00 covers all things regarding the runners. • • Balls thrown out of play Obstruction A & B Baseline violations Interference
Rules by the Numbers Rule 7. 00 – The Runner • Rule 7. 05 – Each runner, including the batter runner, may without liability to be put out, advance… • (g) – two bases if, first play by an infielder, ball thrown out of play • • Bases awarded shall be governed by the location of the runners at the time of the pitch (h) – one base if, a ball pitched to the batter or thrown by the pitcher from the position on the pitcher’s plate to catch a runner, goes out of play
Rules by the Numbers Rule 7. 00 – The Runner • Obstruction A - 7. 06(a) - “If a play is being made on the obstructed runner, or if the batter-runner is obstructed before touching first base, the ball is dead and all runners shall advance without liability to be put out, to the bases they would have reached, in the umpire's judgment, if there had been no obstruction. ” • https: //www. littleleague. org/university/articles/understanding-obstruction -rule-7 -06 b/
Rules by the Numbers Rule 7. 00 – The Runner • Obstruction B - 7. 06(b) - “If no play is being made on the obstructed runner, the play shall proceed until no further action is possible. The umpire shall then call "Time" and impose such penalties, if any, as in that umpire's judgment will nullify the act of obstruction. ”
Rules by the Numbers Rule 7. 00 – The Runner • Must slide rule – (HINT: There isn’t one) • 7. 08(a)(3) – Any runner is out when – “the runner does not slide or attempt to get around a fielder who has the ball and is waiting to make the tag…” • The runner isn’t out for “not sliding” • This is the scenario where the runner intentionally crashes the defensive player hoping they will drop the ball. • If you deem this to be case, you need to consider ejecting the player.
Rules by the Numbers Rule 7. 00 – The Runner • 7. 13 – Runners leaving early • • • Different for baseball vs softball Baseball • Runner leaves early, simple return him to his base Softball • • Runner leaves early = circle violation and the runner is out • When a player is off the base when the pitcher enters the circle with the ball, the runner must make a decision to advance or retreat. General rule is about 3 seconds in the younger divisions… older division umpires can determine that the it should be immediate. • https: //www. littleleague. org/university/articles/softball-base-running-the-circle-rule/ The runner must maintain contact with the bag while the pitcher has possession of the ball in the circle.
Rules by the Numbers Rule 8. 00 – The Pitcher • Rule 8. 00 covers all things about the pitcher • • • Legal Pitching positions Illegal pitches and Balks Things the pitcher cannot do
Rules by the Numbers Rule 8. 00 – The Pitcher • Rule 8. 00 covers all things about the pitcher • Illegal pitches and Balks • With runners on base, it is an illegal pitch (Minors/Majors) and a balk (50/70 & Juniors, when: • Failures to deliver pitch after making any motion naturally associate with the pitch (from the rubber) • Feints a throw to first base and does not make throw (from the rubber) • Fails to step directly toward the base he throws to (from the rubber) • Feints or throws to an unoccupied base (from the rubber) • Quick pitches – before the batter is reasonably set in the box • Majors & Minors – illegal pitch and ball to batter whether runners are on base or not • 50/70 & Juniors – Balk if runners on, illegal pitch and ball to batter if no runners on
Rules by the Numbers Rule 8. 00 – The Pitcher • Rule 8. 00 covers all things about the pitcher • Illegal pitches and Balks • With runners on base, it is an illegal pitch (Minors/Majors) and a balk (50/70 & Juniors, when: • Pitcher makes any motion naturally associated with the pitch while not on the rubber • Majors & Minors = ball to batter regardless if runners are on base or not • 50/70 & Juniors = balk if runners on, illegal pitch and ball to batter if no runners on • Pitcher unnecessarily delays the game • Without the ball, stands on or astride the plate or feints a pitch while off the plate • While touching the plate drops the ball • Pitches when the catcher is not in the catcher’s box • After coming set, removes one hand from the ball (50/70 & Juniors) • Delivers the pitch from the set position without coming to a stop (50/70 & juniors)
Rules by the Numbers Rule 8. 00 – The Pitcher • Rule 8. 00 covers all things about the pitcher • Penalty for Illegal pitches and Balks • Minors & Majors • Ball is dead – no runners advance • Pitch is called a ball, even if not thrown • If the pitch is delivered and a play follows, the play will be allowed to proceed. The offensive manager may then advise the umpire of a decision to accept the result of the play and decline the illegal pitch • BE PATIENT – don’t call the illegal pitch too early… if it’s delivered, let it play out • 50/70 & Juniors • Ball is dead • Each runner advances one base • Intent should govern – balk is about deliberate deception
Rules by the Numbers Rule 9. 00 – The Umpire • Rule 9. 00 covers all things about the umpire. This should be of special interest to this group. This sections covers the importance and the authority of the umpire.
Rules by the Numbers Rule 9. 00 – The Umpire • Rule 9. 01(d) says, • Each umpire has authority to disqualify any player, coach, manager, or substitute for objecting to decisions or for unsportsmanlike conduct or language, and to eject such disqualified person from the playing field.
Rules by the Numbers Rule 9. 00 – The Umpire • Rule 9. 02 - Judgment calls cannot be appealed, challenged or objected to • No manager, coach, player or otherwise shall object to or challenge any call involving judgment including but not limited to: • Whether batted ball is fair or foul • Whether a pitch is a strike or a ball • Whether a runner is safe or out
Rules by the Numbers Rule 9. 00 – The Umpire • Handling Situations • Umpires have the authority under Rule 9. 01(d), to “…disqualify any player, coach, manager, or substitute for objecting to decisions or for unsportsmanlike conduct or language, and to eject such disqualified person from the playing field. ”
Rules by the Numbers Rule 9. 00 – The Umpire • Handling Situations • Ignore • Acknowledge • Respond • Warn • Eject
Rules by the Numbers Rule 9. 00 – The Umpire • Handling Situations • The penalties that come with ejection • • • Rule 4. 07 Ejected from the current game Must leave the game site all together Not be present at the next physically played game Cannot take part in pre- or post-game activities (team meeting on the filed)
Rules by the Numbers Rule 9. 00 – The Umpire • Handling Situations • Unruly Spectators • Rule 9. 01(g) • Umpires cannot eject spectators from the seating area • They can, however, under Rule 9. 01(g), order both teams into the dugouts and suspend play until such time as league officials deal with unruly spectators. Failure of league officials to adequately handle an unruly spectator can result in the game being suspended until a later date.
Rules by the Numbers Baseball vs Softball • Four Primary Ways Baseball & Softball Differ • • How runners are affected by the pitcher’s circle When runner is allowed to leave a base Penalties for runner violations Handling Violations
Common Rule Myths
Common Rule Myths The Hands Rule Myth: The hands are considered part of the bat. • Rule 2. 00 - Person, Touch, Strike • 6. 08(b) and Note
Common Rule Myths The Right Turn Rule Myth: The Batter-Runner must turn to his/her right after over-running first base. • Rule 7. 08 (c) & (j)
Common Rule Myths Check Swing Rule Myth: If the batter breaks his wrists when swinging, it’s a strike. • Rule 2. oo - Strike
Common Rule Myths Hit Plate Rule Myth: If a batted ball hits the plate first, it’s a foul ball. • Rule 2. oo – Fair Territory
Common Rule Myths Batter’s Box Interference Rule Myth: The batter cannot be called out for interference if he/she is in the batter’s box. • Rule 2. oo – Interference • Rule 6. 06(c)
Common Rule Myths The Foul Tip Rule Myth: The ball is dead on a foul tip. • Rule 2. oo – Foul Tip • Rule 2. 00 - Strike
Common Rule Myths Out of Order Rule Myth: The batter who batted out of order is the person declared out. • Rule 6. 07(b)1
Common Rule Myths Out of Baseline Rule Myth: A runner is out anytime he runs outside of the baseline. • Rule 7. 08(a) • Rule 7. 09(j)
Common Rule Myths Fair Feet Fair Ball Rule Myth: If a player’s feet are in fair territory when the ball is touched, it is a fair ball. • Rule 2. 00 – Fair • Rule 2. 00 – Foul
Common Rule Myths Home Plate Umpire Rule Myth: The home plate umpire can overrule the other umpires at any time. • Rule 9. 02(b)(c)
Common Rule Myths Thrown Bat Rule Myth: The batter is out if he throws his bat. • Rule 6. 05(g)AR
More Commonly Misunderstood Rules • Tie goes to the runner • The new inning begins when… • Bounced Pitch • Pitchers catching & Catchers Pitching • Starting & Continuing with 9 players • Minimum Play time – 6 defensive outs & 1 at bat • • Substitutes – 6 “consecutive defensive outs” Starters just have to have 6 (in All-Stars, it’s consecutive for everyone)
More Commonly Misunderstood Rules • Uncaught Third Strike • Myth = The batter is considered “out” if he/she starts for the dugout before going to first base after an uncaught third strike. • Mandatory Play
More Commonly Misunderstood Rules • Mandatory Play = Minimum of 6 defensive outs and one at bat • • • Starters vs Subs (In Majors & Below with continuous batting order, every player is a starter) • Regulation IV – Penalty: The player(s) involved shall start the next scheduled game, play any previous requirement not completed for Section (i), and the requirement for this game before being removed. NOTE 2: There is no exception to this rule unless the game is shortened for any reason, at which time the local league may elect not to impose the penalty on the manager/coach. However, the penalty in this regulation regarding the player who did not meet mandatory play cannot be reduced or waived in a shortened game. No exceptions to this rule, unless the game is shortened If a game is shortened, the exception ONLY applies to the penalty to the manager, not the play time of the player….
More Commonly Misunderstood Rules • Mandatory Play = Minimum of 6 defensive outs and one at bat • • • What does all of this mean? Continuous Batting = 6 defensive outs and one at bat… rotate them in and out as you see fit Non-Continuous Batting = • • Starters can come out before their minimum play is met. A sub entering the game for a starter cannot be removed until his/her minimum play is met. Starter must go back in to complete their minimum play Once they’ve both met minimum play, they can be subbed in and out at will
Section IV Tips for Umpiring Success
Tips for Umpiring Success • Show up early • Dress the part • Walk onto the field with your partner • Depart the field with your partner
Tips for Umpiring Success • Look out for your partner • Drink Water • Stretch before the game
Tips for Umpiring Success • Be prepared to do the plate • Hustle • Safety First
Tips for Umpiring Success • Hold up the anxious pitcher • Be pleasant but firm • Clear the catcher
Tips for Umpiring Success • Don’t say “Ball Four, take your base. ” • Never say, “Strike three, you’re out!” • Keep the game moving between innings
Tips for Umpiring Success • Ignore spectators • Look for Strikes • Give the Close fair call to the batter
Tips for Umpiring Success • Never verbally call a “fair ball” • When in doubt, sell it! • Do not give incoming pitchers any info
Tips for Umpiring Success • Ejections • Manager pushes too much or objects to decisions to the point of unsportsmanlike conduct • Any act of unsportsmanlike conduct • Uses foul language • Directs personal attacks toward any umpire
Tips for Umpiring Success • Don’t look for trouble – it will find you without your help! • When the game is over, disappear! • Read the rule book often!
Section V Inter-League Rules & Changes for 2 o 20
UMPIRE TEST
1. Fielder in attempting to catch a fly ball has the ball ricochet off his glove and against his body where he traps the ball with his arm. Is this a legal catch? Answer: No. Rule 2. 00 – A catch
2. A pitched ball tips off the bat, hits the catcher in the chest and bounces into his glove without falling to the ground. Is this a foul tip or a foul ball? Answer: No. Rule 2. 00 – A Foul Ball
3. In a Little League Baseball game, the batter squares around to bunt. He does not move the bat toward the ball in flight. He does not pull the bat back as the pitch comes in. The pitch does not pass through the strike zone. Would this be a strike or a ball? Answer: No, unless the pitch went through the strike zone. Rule 2. 00 – A bunt
4. Runner on Second Base advances to Third Base when a pitched ball gets by the catcher and strikes the umpire. Can this runner advance? Answer: Yes Rule 2. 00 – Interference (c)
5. Two strikes on the batter; on the next pitch, the runner on first base starts for and steals second base. The pitch, however, hits the batter as he swung at it. Can the runner stay at second base? Answer: No Rule 6. 08(b) AR
6. Bases are full, one out, the batter bunts a fly ball into the infield. Should the umpire rule this an infield fly? Answer: No Rule 2. 00 – Infield fly
7. A batted ball hits Third Base then goes into foul territory and comes to rest against the fence. Should the umpire rule this ball fair or foul? Answer: Fair Ball Rule 2. 00 – Fair Ball
8. Bases are full. The runner on Second Base leaves early. The umpire throws down his red flag. The batter hits a triple and ends up on Third Base. How many runs score? Answer: Three Rule 7. 13(b)
9. No runners on. Batter hit a weak grounder to shortstop. Shortstop fields the ball and throws to 1 st base. The ball and the runner arrive at the base at exactly the same time. You determine it’s a tie. You rule the runner is safe because the tie goes to the runner. Is this correct? Answer: No Rule 6. 05(i)
10. A runner who runs more three feet away from a direct line between bases is out of the baseline and should be called out. Answer: No Rule 7. 08(a)(1)
Conclusion • Takeaways: • Read the rule book • Respect the game • Wear the uniform when possible • Keep the game moving • Don’t be too hard-nosed • AND REMEMBER - IT’S ALL ABOUT THE KIDS!
PLAY BALL!
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