Basic Concepts of Animation Basic concepts of Animation
Basic Concepts of Animation
Basic concepts of Animation 1. 2. 3. 4. 5. 6. 7. Types of animation Principles of animation Storytelling Storyboarding Character development Animation file formats Getting ready Computer Science KMITL Computer Animation
. 1 Type of Animation 1. Hand-drawn animation 2. Stop-motion animation 3. Animatonics • ��������� animation 4. Performance animation • ����������� 5. Character animation • �������� 3 d animation 6. Effects animation • �������� animation ������ ����� ��� ������� 7. Visual effects for live action • Computer Science �������������� KMITL Computer Animation animation ����������������
Hand-drawn animation Computer Science KMITL Computer Animation
Stop-motion animation Computer Science KMITL Computer Animation
Animatonics Computer Science KMITL Computer Animation
Performance animation Computer Science KMITL Computer Animation
Character animation ��������� Computer Science KMITL Computer Animation
Effects animation ����� ������ �� � Computer Science KMITL Computer Animation
Visual effects for live action Computer Science KMITL Computer Animation
. 2 Principles of Animation • • • Keyframing and in-betweeing Units of animation Timing of the action The visual grammar of motion Techniques for motion control Applying the 12 principles to 3 D computer animation • A few new principles for 3 D computer animation • Before the computer animation begins Computer Science KMITL Computer Animation
Keyframing and in-betweening Keyframe = frame ���� in-betweening = ������� keyframe Computer Science KMITL Computer Animation
Computer Science KMITL Computer Animation
Techniques for motion control • Motion control technique – ������������ – ������� 11 ��� 12 Computer Science KMITL Computer Animation
12 principles • • 12 Principles ����������������� 1930 ������������ ���������� – – Snow White (1937) Pinocchio, Fantasia (1940) Dumbo (1941) Bambi (1942) ����� 12 ��������� 5 ����� 1. Acting the performance 2. Directing the performance Computer Science 3. KMITL Representing reality Computer Animation
12 principles 1. Squash and stretch ���� • Computer Science ��������������� ������� KMITL Computer Animation
12 principles 2. Anticipation ����������� – ����������� ����������������� Computer Science KMITL Computer Animation
12 principles 3. Staging ���������� ����� ������ ����� – Computer Science KMITL Computer Animation
12 principles 4. - pose-to-pose action ���������� �������� ������� 278 - straight-aheadaction ���������� Computer Science KMITL Computer Animation ����
12 principles 5. Follow through action ��������������������� �������������� � Computer Science KMITL Computer Animation
12 principles 6. slow-in slow-out ��������������������� Computer Science KMITL Computer Animation
12 principles 7. Arc Motion Computer Science KMITL Computer Animation
12 principles 8. Secondary action ��������� – ������� Computer Science KMITL Computer Animation
12 principles 9. Timing – The precise moment that the character moves or acts and the amount of time he/she spends on the action Computer Science KMITL Computer Animation
12 principles 10. Exaggeration ��������� Computer Science KMITL Computer Animation
12 principles 11. Solid modeling and rigging – ������������ Computer Science KMITL Computer Animation
12 principles 12. Character personality – ���������� ������������������ ������������������ Computer Science KMITL Computer Animation
. 5 Character development 1. External shape and silhouette of a character 2. Internal structure of a character 3. Personality of a character 4. Acting, expressing emotion and thinking process Computer Science KMITL Computer Animation
Internal structure of a character • ����������� • ������ skeleton ����������������� joints Computer Science KMITL Computer Animation
Acting, expressing emotion and thinking process • Acting ��������� • Emotion ��������� animation �������� • Thinking process ��������������� Computer Science KMITL Computer Animation
Animation file formats Computer Science KMITL Computer Animation
Getting ready • • • Check your model and rigs Check the preference file Make motion tests Blocking the animation Save your work often Computer Science KMITL Computer Animation
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