Basic Computer Organization Design 1 BASIC COMPUTER ORGANIZATION
Basic Computer Organization & Design 1 BASIC COMPUTER ORGANIZATION AND DESIGN • Instruction Codes • Computer Registers • Computer Instructions • Timing and Control • Instruction Cycle • Memory Reference Instructions • Input-Output and Interrupt • Complete Computer Description • Design of Basic Computer • Design of Accumulator Logic Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 2 Instruction codes INSTRUCTION CODES • Program: A set of instructions that specify the operations, operands, and the sequence by which processing has to occur. • Instruction Code: A group of bits that tell the computer to perform a specific operation (a sequence of micro-operation) -->macro-operation - usually divided into operation code, operand address, addressing mode, etc. - basic addressing modes Immediate, Direct, Indirect • Simplest stored program organization 15 12 11 Opcode Address Instruction Format 0 15 0 Binary Operand Memory 4096 x 16 Instructions (program) Operands (data) Processor register (Accumulator, AC) Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 3 Instruction codes INDIRECT ADDRESS Instruction Format 15 14 12 11 Address I Opcode 0 Indirect address Direct Address 22 0 ADD 457 35 300 457 1 ADD 300 1350 Operand + + AC AC Effective Address(EFA, EA) The address, that can be directly used without modification to access an operand for a computation-type instruction, or as the target address for a branch-type instruction Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 4 Registers COMPUTER REGISTERS Registers in the Basic Computer 11 0 PC 11 0 Memory AR 15 4096 x 16 0 IR 15 0 TR 7 0 OUTR DR 7 0 15 0 INPR AC List of BC Registers DR AR AC IR PC TR INPR OUTR 16 12 16 8 8 Computer Organization Data Register Address Register Accumulator Instruction Register Program Counter Temporary Register Input Register Output Register Holds memory operand Holds address for memory Processor register Holds instruction code Holds address of instruction Holds temporary data Holds input character Holds output character Computer Architectures Lab
Basic Computer Organization & Design 5 Registers COMMON BUS SYSTEM S 2 S 1 S 0 Memory unit 4096 x 16 Write Bus 7 Address Read AR 1 LD INR CLR PC 2 LD INR CLR DR 3 LD INR CLR Adder and logic E AC 4 LD INR CLR INPR IR 5 TR 6 LD LD INR CLR OUTR LD 16 -bit common bus Computer Organization Clock Computer Architectures Lab
Basic Computer Organization & Design 6 Instructions COMPUTER(BC) INSTRUCTIONS Basic Computer Instruction code format Memory-Reference Instructions 15 I 14 12 11 Opcode 0 Address Register-Reference Instructions 15 0 1 1 12 11 Register operation 1 Input-Output Instructions 15 1 1 Computer Organization 12 11 1 1 (OP-code = 000 ~ 110) (OP-code = 111, I = 0) 0 (OP-code =111, I = 1) 0 I/O operation Computer Architectures Lab
Basic Computer Organization & Design 7 Instructions BASIC COMPUTER INSTRUCTIONS Hex Code I=0 I=1 0 xxx 8 xxx 1 xxx 9 xxx 2 xxx Axxx 3 xxx Bxxx 4 xxx Cxxx 5 xxx Dxxx 6 xxx Exxx Description AND memory word to AC Add memory word to AC Load AC from memory Store content of AC into memory Branch unconditionally Branch and save return address Increment and skip if zero CLA CLE CMA CME CIR CIL INC SPA SNA SZE HLT 7800 7400 7200 7100 7080 7040 7020 7010 7008 7004 7002 7001 Clear AC Clear E Complement AC Complement E Circulate right AC and E Circulate left AC and E Increment AC Skip next instr. if AC is positive Skip next instr. if AC is negative Skip next instr. if AC is zero Skip next instr. if E is zero Halt computer INP OUT SKI SKO ION IOF F 800 F 400 F 200 F 100 F 080 F 040 Input character to AC Output character from AC Skip on input flag Skip on output flag Interrupt on Interrupt off Symbol AND ADD LDA STA BUN BSA ISZ Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 8 Instructions INSTRUCTION SET COMPLETENESS A computer should have a set of instructions so that the user can construct machine language programs to evaluate any function that is known to be computable. Instruction Types Functional Instructions - Arithmetic, logic, and shift instructions - ADD, CMA, INC, CIR, CIL, AND, CLA Transfer Instructions - Data transfers between the main memory and the processor registers - LDA, STA Control Instructions - Program sequencing and control - BUN, BSA, ISZ Input/Output Instructions - Input and output - INP, OUT Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 9 Timing and control TIMING AND CONTROL Control unit of basic computer 15 Instruction register (IR) 14 13 12 11 - 0 Other inputs 3 x 8 decoder 7 6543 210 D 0 I Control logic gates D 7 Control outputs T 15 T 0 15 14. . 2 1 0 4 x 16 decoder 4 -bit sequence counter (SC) Increment (INR) Clear (CLR) Clock Control unit implementation Hardwired Implementation Microprogrammed Implementation Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 10 Timing and control TIMING SIGNALS - Generated by 4 -bit sequence counter and 4 x 16 decoder - The SC can be incremented or cleared. - Example: T 0, T 1, T 2, T 3, T 4, T 0, T 1, . . . Assume: At time T 4, SC is cleared to 0 if decoder output D 3 is active. D 3 T 4: SC 0 Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 11 Instruction Cycle INSTRUCTION CYCLE BC Instruction cycle: [Fetch Decode [Indirect] Execute]* • Fetch and Decode T 0: AR PC (S 0 S 1 S 2=010, T 0=1) T 1: IR M [AR], PC + 1 (S 0 S 1 S 2=111, T 1=1) T 2: D 0, . . . , D 7 Decode IR(12 -14), AR IR(0 -11), I IR(15) T 1 S 2 T 0 S 1 Bus S 0 Memory unit 7 Address Read AR 1 LD PC 2 INR IR LD 5 Clock Common bus Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 12 Instrction Cycle DETERMINE THE TYPE OF INSTRUCTION Start SC 0 AR PC T 0 IR M[AR], PC + 1 T 2 Decode Opcode in IR(12 -14), AR IR(0 -11), I IR(15) (Register or I/O) = 1 (I/O) = 1 I T 3 Execute input-output instruction SC 0 D'7 IT 3: D'7 I'T 3: D 7 IT 3: D 7 = 0 (Memory-reference) = 0 (register) (indirect) = 1 T 3 Execute register-reference instruction SC 0 T 3 AR M[AR] I = 0 (direct) T 3 Nothing Execute memory-reference instruction SC 0 T 4 AR M[AR] Nothing Execute a register-reference instr. Execute an input-output instr. Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 13 Instruction Cycle REGISTER REFERENCE INSTRUCTIONS Register Reference Instructions are identified when - D 7 = 1, I = 0 - Register Ref. Instr. is specified in b 0 ~ b 11 of IR - Execution starts with timing signal T 3 r = D 7 I’ T 3 => Register Reference Instruction Bi = IR(i) , i=0, 1, 2, . . . , 11 CLA CLE CMA CME CIR CIL INC SPA SNA SZE HLT r: r. B 11: r. B 10: r. B 9: r. B 8: r. B 7: r. B 6: r. B 5: r. B 4: r. B 3: r. B 2: r. B 1: r. B 0: Computer Organization SC 0 AC 0 E 0 AC AC’ E E’ AC shr AC, AC(15) E, E AC(0) AC shl AC, AC(0) E, E AC(15) AC + 1 if (AC(15) = 0) then (PC PC+1) if (AC(15) = 1) then (PC PC+1) if (AC = 0) then (PC PC+1) if (E = 0) then (PC PC+1) S 0 (S is a start-stop flip-flop) Computer Architectures Lab
Basic Computer Organization & Design 14 MR Instructions MEMORY REFERENCE INSTRUCTIONS Symbol AND ADD LDA STA BUN BSA ISZ Operation Decoder D 0 D 1 D 2 D 3 D 4 D 5 D 6 Symbolic Description AC M[AR] AC + M[AR], E Cout AC M[AR] AC PC AR M[AR] PC, PC AR + 1 M[AR] + 1, if M[AR] + 1 = 0 then PC PC+1 - The effective address of the instruction is in AR and was placed there during timing signal T 2 when I = 0, or during timing signal T 3 when I = 1 - Memory cycle is assumed to be short enough to complete in a CPU cycle - The execution of MR Instruction starts with T 4 AND to AC D 0 T 4 : D 0 T 5 : ADD to AC D 1 T 4 : D 1 T 5 : DR M[AR] AC DR, SC 0 Read operand AND with AC DR M[AR] AC + DR, E Cout, SC 0 Read operand Add to AC and store carry in E Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 15 MEMORY REFERENCE INSTRUCTIONS LDA: Load to AC D 2 T 4: DR M[AR] D 2 T 5: AC DR, SC 0 STA: Store AC D 3 T 4: M[AR] AC, SC 0 BUN: Branch Unconditionally D 4 T 4: PC AR, SC 0 BSA: Branch and Save Return Address M[AR] PC, PC AR + 1 Memory, PC, AR at time T 4 20 PC = 21 0 BSA 135 Next instruction AR = 135 136 Subroutine 1 BUN Memory Computer Organization 135 Memory, PC after execution 20 0 BSA 135 21 Next instruction 135 21 Subroutine PC = 136 1 BUN 135 Memory Computer Architectures Lab
Basic Computer Organization & Design 16 MR Instructions MEMORY REFERENCE INSTRUCTIONS BSA: D 5 T 4: M[AR] PC, AR + 1 D 5 T 5: PC AR, SC 0 ISZ: Increment and Skip-if-Zero D 6 T 4: DR M[AR] D 6 T 5: DR + 1 D 6 T 4: M[AR] DR, if (DR = 0) then (PC PC + 1), SC 0 Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 17 MR Instructions FLOWCHART FOR MEMORY REFERENCE INSTRUCTIONS Memory-reference instruction AND ADD D 0 T 4 DR <- M[AR] LDA D 1 T 4 DR <- M[AR] D 0 T 5 D 1 T 5 AC <- AC DR AC <- AC + DR SC <- 0 E <- Cout SC <- 0 BUN BSA D 4 T 4 PC <- AR SC <- 0 D 2 T 4 D 3 T 4 M[AR] <- AC SC <- 0 DR <- M[AR] D 2 T 5 AC <- DR SC <- 0 ISZ D 5 T 4 M[AR] <- PC AR <- AR + 1 D 5 T 5 PC <- AR SC <- 0 STA D 6 T 4 DR <- M[AR] D 6 T 5 DR <- DR + 1 D 6 T 6 M[AR] <- DR If (DR = 0) then (PC <- PC + 1) SC <- 0 Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 18 I/O and Interrupt INPUT-OUTPUT AND INTERRUPT A Terminal with a keyboard and a Printer • Input-Output Configuration Input-output terminal Printer Serial communication interface registers and Computer flip-flops Receiver interface OUTR FGO AC INPR OUTR FGI FGO IEN Input register - 8 bits Output register - 8 bits Input flag - 1 bit Output flag - 1 bit Interrupt enable - 1 bit Keyboard Transmitter interface INPR FGI Serial Communications Path Parallel Communications Path - The terminal sends and receives serial information - The serial info. from the keyboard is shifted into INPR - The serial info. for the printer is stored in the OUTR - INPR and OUTR communicate with the terminal serially and with the AC in parallel. - The flags are needed to synchronize the timing difference between I/O device and the computer Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 19 I/O and Interrupt PROGRAM CONTROLLED DATA TRANSFER -- CPU -- -- I/O Device -- /* Input */ /* Initially FGI = 0 */ loop: If FGI = 0 goto loop AC INPR, FGI 0 loop: If FGI = 1 goto loop /* Output */ /* Initially FGO = 1 */ loop: If FGO = 0 goto loop OUTR AC, FGO 0 loop: If FGO = 1 goto loop INPR new data, FGI 1 consume OUTR, FGO 1 FGI=0 FGO=1 Start Input Start Output FGI 0 yes FGI=0 AC Data yes no no AC INPR yes More Character no END Computer Organization FGO=0 OUTR AC FGO 0 yes More Character no END Computer Architectures Lab
Basic Computer Organization & Design 20 INPUT-OUTPUT INSTRUCTIONS D 7 IT 3 = p IR(i) = Bi, i = 6, …, 11 INP OUT SKI SKO ION IOF p. B 11: p. B 10: p. B 9: p. B 8: p. B 7: p. B 6: Computer Organization AC(0 -7) INPR, FGI 0 OUTR AC(0 -7), FGO 0 if(FGI = 1) then (PC PC + 1) if(FGO = 1) then (PC PC + 1) IEN 1 IEN 0 Input char. to AC Output char. from AC Skip on input flag Skip on output flag Interrupt enable on Interrupt enable off Computer Architectures Lab
Basic Computer Organization & Design 21 I/O and Interrupt PROGRAM-CONTROLLED INPUT/OUTPUT • Program-controlled I/O - Continuous CPU involvement I/O takes valuable CPU time - CPU slowed down to I/O speed - Simple - Least hardware Input LOOP, SKI DEV BUN LOOP INP DEV Output LOOP, LOP, LD SKO BUN OUT Computer Organization DATA DEV LOP DEV Computer Architectures Lab
Basic Computer Organization & Design 22 INTERRUPT INITIATED INPUT/OUTPUT - Open communication only when some data has to be passed --> interrupt. - The I/O interface, instead of the CPU, monitors the I/O device. - When the interface founds that the I/O device is ready for data transfer, it generates an interrupt request to the CPU - Upon detecting an interrupt, the CPU stops momentarily the task it is doing, branches to the service routine to process the data transfer, and then returns to the task it was performing. * IEN (Interrupt-enable flip-flop) - can be set and cleared by instructions - when cleared, the computer cannot be interrupted Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 23 I/O and Interrupt FLOWCHART FOR INTERRUPT CYCLE R = Interrupt f/f Instruction cycle =0 IEN =1 =1 Interrupt cycle Store return address in location 0 M[0] <- PC Fetch and decode instructions Execute instructions R =0 Branch to location 1 PC <- 1 FGI =0 FGO =0 IEN <- 0 R <- 1 - The interrupt cycle is a HW implementation of a branch and save return address operation. - At the beginning of the next instruction cycle, the instruction that is read from memory is in address 1. - At memory address 1, the programmer must store a branch instruction that sends the control to an interrupt service routine - The instruction that returns the control to the original program is "indirect BUN 0" Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 24 I/O and Interrupt REGISTER TRANSFER OPERATIONS IN INTERRUPT CYCLE Memory Before interrupt 0 1 0 BUN 1120 Main Program 255 PC = 256 1120 After interrupt cycle 0 PC = 1 0 Main Program 255 256 1120 I/O Program 1 BUN 256 BUN 1120 I/O Program 0 1 BUN 0 Register Transfer Statements for Interrupt Cycle - R F/F 1 if IEN (FGI + FGO)T 0’T 1’T 2’ (IEN)(FGI + FGO): R 1 - The fetch and decode phases of the instruction cycle must be modified: Replace T 0, T 1, T 2 with R'T 0, R'T 1, R'T 2 - The interrupt cycle : RT 0: AR 0, TR PC RT 1: M[AR] TR, PC 0 RT 2: PC + 1, IEN 0, R 0, SC 0 Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 25 I/O and Interrupt FURTHER QUESTIONS ON INTERRUPT Questions on Interrupt How can the CPU recognize the device requesting an interrupt ? Since different devices are likely to require different interrupt service routines, how can the CPU obtain the starting address of the appropriate routine in each case ? Should any device be allowed to interrupt the CPU while another interrupt is being serviced ? How can the situation be handled when two or more interrupt requests occur simultaneously ? Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 26 COMPLETE COMPUTER DESCRIPTION Description Flowchart of Operations start SC <- 0, IEN <- 0, R <- 0 =0(Instruction R Cycle) R’T 0 AR <- PC R’T 1 IR <- M[AR], PC <- PC + 1 R’T 2 AR <- IR(0~11), I <- IR(15) D 0. . . D 7 <- Decode IR(12 ~ 14) =1(Register or I/O) =1 (I/O) I D 7 IT 3 Execute I/O Instruction =0 (Register) D 7 I’T 3 Execute RR Instruction D 7 =1(Interrupt Cycle) RT 0 AR <- 0, TR <- PC RT 1 M[AR] <- TR, PC <- 0 RT 2 PC <- PC + 1, IEN <- 0 R <- 0, SC <- 0 =0(Memory Ref) =1(Indir) D 7’IT 3 AR <- M[AR] I =0(Dir) D 7’I’T 3 Idle Execute MR Instruction Computer Organization D 7’T 4 Computer Architectures Lab
Basic Computer Organization & Design 27 Description COMPLETE COMPUTER DESCRIPTION Microoperations Fetch Decode R’T 0: R’T 1: R’T 2: Indirect D 7’IT 3: Interrupt T 0’T 1’T 2’(IEN)(FGI + FGO): RT 0: RT 1: RT 2: Memory-Reference AND D 0 T 4: D 0 T 5: ADD D 1 T 4: D 1 T 5: LDA D 2 T 4: D 2 T 5: STA D 3 T 4: BUN D 4 T 4: BSA D 5 T 4: D 5 T 5: ISZ D 6 T 4: D 6 T 5: D 6 T 6: Computer Organization AR <- PC IR <- M[AR], PC <- PC + 1 D 0, . . . , D 7 <- Decode IR(12 ~ 14), AR <- IR(0 ~ 11), I <- IR(15) AR <- M[AR] R <- 1 AR <- 0, TR <- PC M[AR] <- TR, PC <- 0 PC <- PC + 1, IEN <- 0, R <- 0, SC <- 0 DR <- M[AR] AC <- AC. DR, SC <- 0 DR <- M[AR] AC <- AC + DR, E <- Cout, SC <- 0 DR <- M[AR] AC <- DR, SC <- 0 M[AR] <- AC, SC <- 0 PC <- AR, SC <- 0 M[AR] <- PC, AR <- AR + 1 PC <- AR, SC <- 0 DR <- M[AR] DR <- DR + 1 M[AR] <- DR, if(DR=0) then (PC <- PC + 1), SC <- 0 Computer Architectures Lab
Basic Computer Organization & Design 28 Description COMPLETE COMPUTER DESCRIPTION Microoperations Register-Reference D 7 I’T 3 = r IR(i) = Bi r: CLA r. B 11: CLE r. B 10: CMA r. B 9: CME r. B 8: CIR r. B 7: CIL r. B 6: INC r. B 5: SPA r. B 4: SNA r. B 3: SZA r. B 2: SZE r. B 1: HLT r. B 0: Input-Output INP OUT SKI SKO ION IOF Computer Organization D 7 IT 3 = p IR(i) = Bi p: p. B 11: p. B 10: p. B 9: p. B 8: p. B 7: p. B 6: (Common to all register-reference instr) (i = 0, 1, 2, . . . , 11) SC <- 0 AC <- 0 E <- 0 AC <- AC’ E <- E’ AC <- shr AC, AC(15) <- E, E <- AC(0) AC <- shl AC, AC(0) <- E, E <- AC(15) AC <- AC + 1 If(AC(15) =0) then (PC <- PC + 1) If(AC(15) =1) then (PC <- PC + 1) If(AC = 0) then (PC <- PC + 1) If(E=0) then (PC <- PC + 1) S <- 0 (Common to all input-output instructions) (i = 6, 7, 8, 9, 10, 11) SC <- 0 AC(0 -7) <- INPR, FGI <- 0 OUTR <- AC(0 -7), FGO <- 0 If(FGI=1) then (PC <- PC + 1) If(FGO=1) then (PC <- PC + 1) IEN <- 1 IEN <- 0 Computer Architectures Lab
Basic Computer Organization & Design 29 Design of Basic Computer DESIGN OF BASIC COMPUTER(BC) Hardware Components of BC A memory unit: 4096 x 16. Registers: AR, PC, DR, AC, IR, TR, OUTR, INPR, and SC Flip-Flops(Status): I, S, E, R, IEN, FGI, and FGO Decoders: a 3 x 8 Opcode decoder a 4 x 16 timing decoder Common bus: 16 bits Control logic gates: Adder and Logic circuit: Connected to AC Control Logic Gates - Input Controls of the nine registers - Read and Write Controls of memory - Set, Clear, or Complement Controls of the flip-flops - S 2, S 1, S 0 Controls to select a register for the bus - AC, and Adder and Logic circuit Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 30 Design of Basic Computer CONTROL OF REGISTERS AND MEMORY Address Register; AR Scan all of the register transfer statements that change the content of AR: R’T 0: AR PC LD(AR) R’T 2: AR IR(0 -11) LD(AR) D’ 7 IT 3: AR M[AR] LD(AR) RT 0: AR 0 CLR(AR) D 5 T 4: AR + 1 INR(AR) LD(AR) = R'T 0 + R'T 2 + D'7 IT 3 CLR(AR) = RT 0 INR(AR) = D 5 T 4 T 2 D'7 I T 3 From bus 12 12 AR To bus Clock LD INR CLR R T 0 D T 4 Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 31 Design of Basic Computer CONTROL OF FLAGS IEN: Interrupt Enable Flag p. B 7: IEN 1 (I/O Instruction) p. B 6: IEN 0 (I/O Instruction) RT 2: IEN 0 (Interrupt) p = D 7 IT 3 (Input/Output Instruction) D I 7 T 3 p B 7 B 6 J Q IEN K R T 2 Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 32 Design of Basic Computer CONTROL OF COMMON BUS x 1 x 2 x 3 x 4 x 5 x 6 x 7 S 2 Encoder S 1 S 0 x 1 x 2 x 3 x 4 x 5 x 6 x 7 0 1 0 0 0 For AR 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 1 S 2 S 1 S 0 0 0 1 1 0 1 0 1 Multiplexer bus select inputs selected register none AR PC DR AC IR TR Memory D 4 T 4: PC AR D 5 T 5: PC AR x 1 = D 4 T 4 + D 5 T 5 Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 33 Design of AC Logic DESIGN OF ACCUMULATOR LOGIC Circuits associated with AC From DR From INPR 16 16 8 Adder and logic circuit 16 16 AC To bus LD INR CLR Clock Control gates All the statements that change the content of AC D 0 T 5 : D 1 T 5 : D 2 T 5 : p. B 11: r. B 9: r. B 7 : r. B 6 : r. B 11 : r. B 5 : AC DR AC + DR AC(0 -7) INPR AC AC’ AC shr AC, AC(15) E AC shl AC, AC(0) E AC 0 AC + 1 Computer Organization AND with DR Add with DR Transfer from INPR Complement Shift right Shift left Clear Increment Computer Architectures Lab
Basic Computer Organization & Design 34 Design of AC Logic CONTROL OF AC REGISTER Gate structures for controlling the LD, INR, and CLR of AC From Adder and Logic D 0 T 5 D 1 AND D 2 T 5 p B 11 r B 9 DR B 7 B 6 B 5 ADD 16 16 AC To bus Clock LD INR CLR INPR COM SHR SHL INC CLR B 11 Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 35 Design of AC Logic ADDER AND LOGIC CIRCUIT One stage of Adder and Logic circuit DR(i) AC(i) AND Ci Ii FA C i+1 From INPR bit(i) LD ADD J DR INPR Q AC(i) K COM SHR AC(i+1) SHL AC(i-1) Computer Organization Computer Architectures Lab
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