Basic Computer Organization Design 1 BASIC COMPUTER ORGANIZATION
Basic Computer Organization & Design 1 BASIC COMPUTER ORGANIZATION AND DESIGN • Instruction Codes • Computer Registers • Computer Instructions • Timing and Control • Instruction Cycle • Register Reference Instructions • Memory Reference Instructions Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 2 Instruction codes INSTRUCTION CODES • Program: A set of instructions that specify the operations, operands, and the sequence by which processing has to occur. • Instruction Code: A group of bits that tell the computer to perform a specific operation (a sequence of micro-operation) -->macro-operation - usually divided into operation code, operand address, addressing mode, etc. - basic addressing modes Immediate, Direct, Indirect • Simplest stored program organization 15 12 11 Opcode Address Instruction Format 0 15 0 Binary Operand Memory 4096 x 16 Instructions (program) Operands (data) Processor register (Accumulator, AC) Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 3 Mano's Basic Computer • • Memory unit with 4096 l 6 -bit words Registers: AR, PC, DR, AC, IR, TR, OUTR, INPR, SC Flip-flops: I, S, E, R, IEN, FGI, FGO 3 x 8 op decoder and 4 x 16 timing decoder 16 -bit common bus Control logic gates Adder and logic circuit connected to input of AC Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 4 Instruction codes INDIRECT ADDRESS Instruction Format 15 14 12 11 Address I Opcode 0 Indirect address Direct Address 22 0 ADD 457 35 300 457 1 ADD 300 1350 Operand + + AC AC Effective Address(EA) The address, that can be directly used without modification to access an operand for a computation-type instruction, or as the target address for a branch-type instruction Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 5 Registers COMPUTER REGISTERS Registers in the Basic Computer 11 0 PC 11 0 Memory AR 15 4096 x 16 0 IR 15 0 TR 7 0 OUTR DR 7 0 15 0 INPR AC List of BC Registers DR AR AC IR PC TR INPR OUTR 16 12 16 8 8 Computer Organization Data Register Address Register Accumulator Instruction Register Program Counter Temporary Register Input Register Output Register Holds memory operand Holds address for memory Processor register Holds instruction code Holds address of instruction Holds temporary data Holds input character Holds output character Computer Architectures Lab
Basic Computer Organization & Design 6 Program Counter (PC) • Holds memory address of next instruction to be executed. • Next instruction is fetched after current instruction completes execution cycle. • PC is incremented right after instruction is fetched from memory. • PC value can be replaced by new address when executing a branch instruction Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 7 Register Control Inputs • Load (LD) • Increment (INR) • Clear (CLR) Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 8 Common Bus • Connects registers and memory • Specific output selected by S 2, S 1 and S 0. • When register has length < 16 bits, high-order bus bits are set to 0. • Register with LD enabled reads data from bus. • When S 2 Sl. S 0 = 111 – Memory with Write enabled reads bus. – Memory with Read enabled puts data on bus. Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 9 Address Register (AR) • Always used to specify address within memory unit. • Dedicated register eliminates need for separate address bus. • Content of any register output connected to the bus can be written to memory. • Any register input connected to bus can be target of memory read. • As long as its LD is enabled. Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 10 Accumulator (AC) • • • Input comes from adder and logic circuit Adder and logic circuit Input 16 -bit output of AC 16 -bit data register (DR) 8 -bit input register (INPR) Output 16 -bit input of AC E flip-flop (extended AC bit. aka overflow) DR and AC input used for arithmetic and logic microoperations Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 11 Registers COMMON BUS SYSTEM S 2 S 1 S 0 Memory unit 4096 x 16 Write Bus 7 Address Read AR 1 LD INR CLR PC 2 LD INR CLR DR 3 LD INR CLR Adder and logic E AC 4 LD INR CLR INPR IR 5 TR 6 LD LD INR CLR OUTR LD 16 -bit common bus Computer Organization Clock Computer Architectures Lab
Basic Computer Organization & Design 12 Question Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 13 Question Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 14 Question Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 15 Instructions COMPUTER(BC) INSTRUCTIONS Basic Computer Instruction code format Memory-Reference Instructions 15 I 14 12 11 Opcode 0 Address Register-Reference Instructions 15 0 1 1 12 11 Register operation 1 Input-Output Instructions 15 1 1 Computer Organization 12 11 1 1 (OP-code = 000 ~ 110) (OP-code = 111, I = 0) 0 (OP-code =111, I = 1) 0 I/O operation Computer Architectures Lab
Basic Computer Organization & Design 16 Instructions BASIC COMPUTER INSTRUCTIONS Hex Code I=0 I=1 0 xxx 8 xxx 1 xxx 9 xxx 2 xxx Axxx 3 xxx Bxxx 4 xxx Cxxx 5 xxx Dxxx 6 xxx Exxx Description AND memory word to AC Add memory word to AC Load AC from memory Store content of AC into memory Branch unconditionally Branch and save return address Increment and skip if zero CLA CLE CMA CME CIR CIL INC SPA SNA SZE HLT 7800 7400 7200 7100 7080 7040 7020 7010 7008 7004 7002 7001 Clear AC Clear E Complement AC Complement E Circulate right AC and E Circulate left AC and E Increment AC Skip next instr. if AC is positive Skip next instr. if AC is negative Skip next instr. if AC is zero Skip next instr. if E is zero Halt computer INP OUT F 800 F 400 Input character to AC Output character from AC Symbol AND ADD LDA STA BUN BSA ISZ Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 17 Question Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 18 Instructions INSTRUCTION SET COMPLETENESS A computer should have a set of instructions so that the user can construct machine language programs to evaluate any function that is known to be computable. Instruction Types Functional Instructions - Arithmetic, logic, and shift instructions - ADD, CMA, INC, CIR, CIL, AND, CLA Transfer Instructions - Data transfers between the main memory and the processor registers - LDA, STA Control Instructions - Program sequencing and control - BUN, BSA, ISZ Input/Output Instructions - Input and output - INP, OUT Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 19 Timing and control TIMING AND CONTROL Control unit of basic computer 15 Instruction register (IR) 14 13 12 11 - 0 Other inputs 3 x 8 decoder 7 6543 210 D 0 I Control logic gates D 7 Control outputs T 15 T 0 15 14. . 2 1 0 4 x 16 decoder 4 -bit sequence counter (SC) Increment (INR) Clear (CLR) Clock Control unit implementation Hardwired Implementation Microprogrammed Implementation Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 20 Instruction Cycle INSTRUCTION CYCLE • Fetch instruction from memory • Decode the instruction • Read effective address from memory if indirect address • Execute the instruction Common bus Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 21 Fetch And Decode • se cleared to 0, generating timing signal To • After each clock pulse, se is incremented • Fetch and decode microoperations Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 22 Instrction Cycle DETERMINE THE TYPE OF INSTRUCTION Start SC 0 AR PC T 0 IR M[AR], PC + 1 T 2 Decode Opcode in IR(12 -14), AR IR(0 -11), I IR(15) (Register or I/O) = 1 (I/O) = 1 I T 3 Execute input-output instruction SC 0 D'7 IT 3: D'7 I'T 3: D 7 IT 3: D 7 = 0 (Memory-reference) = 0 (register) (indirect) = 1 T 3 Execute register-reference instruction SC 0 T 3 AR M[AR] I = 0 (direct) T 3 Nothing Execute memory-reference instruction SC 0 T 4 AR M[AR] Nothing Execute a register-reference instr. Execute an input-output instr. Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 23 Instruction Cycle REGISTER REFERENCE INSTRUCTIONS Register Reference Instructions are identified when - D 7 = 1, I = 0 - Register Ref. Instr. is specified in b 0 ~ b 11 of IR - Execution starts with timing signal T 3 r = D 7 I’ T 3 => Register Reference Instruction Bi = IR(i) , i=0, 1, 2, . . . , 11 CLA CLE CMA CME CIR CIL INC SPA SNA SZE HLT r: r. B 11: r. B 10: r. B 9: r. B 8: r. B 7: r. B 6: r. B 5: r. B 4: r. B 3: r. B 2: r. B 1: r. B 0: Computer Organization SC 0 AC 0 E 0 AC AC’ E E’ AC shr AC, AC(15) E, E AC(0) AC shl AC, AC(0) E, E AC(15) AC + 1 if (AC(15) = 0) then (PC PC+1) if (AC(15) = 1) then (PC PC+1) if (AC = 0) then (PC PC+1) if (E = 0) then (PC PC+1) S 0 (S is a start-stop flip-flop) Computer Architectures Lab
Basic Computer Organization & Design 24 MR Instructions MEMORY REFERENCE INSTRUCTIONS Symbol AND ADD LDA STA BUN BSA ISZ Operation Decoder D 0 D 1 D 2 D 3 D 4 D 5 D 6 Symbolic Description AC M[AR] AC + M[AR], E Cout AC M[AR] AC PC AR M[AR] PC, PC AR + 1 M[AR] + 1, if M[AR] + 1 = 0 then PC PC+1 - The effective address of the instruction is in AR and was placed there during timing signal T 2 when I = 0, or during timing signal T 3 when I = 1 - Memory cycle is assumed to be short enough to complete in a CPU cycle - The execution of MR Instruction starts with T 4 AND to AC D 0 T 4 : D 0 T 5 : ADD to AC D 1 T 4 : D 1 T 5 : DR M[AR] AC DR, SC 0 Read operand AND with AC DR M[AR] AC + DR, E Cout, SC 0 Read operand Add to AC and store carry in E Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 25 MEMORY REFERENCE INSTRUCTIONS LDA: Load to AC D 2 T 4: DR M[AR] D 2 T 5: AC DR, SC 0 STA: Store AC D 3 T 4: M[AR] AC, SC 0 BUN: Branch Unconditionally D 4 T 4: PC AR, SC 0 BSA: Branch and Save Return Address M[AR] PC, PC AR + 1 Memory, PC, AR at time T 4 20 PC = 21 0 BSA 135 Next instruction AR = 135 136 Subroutine 1 BUN Memory Computer Organization 135 Memory, PC after execution 20 0 BSA 135 21 Next instruction 135 21 Subroutine PC = 136 1 BUN 135 Memory Computer Architectures Lab
Basic Computer Organization & Design 26 MR Instructions MEMORY REFERENCE INSTRUCTIONS BSA: D 5 T 4: M[AR] PC, AR + 1 D 5 T 5: PC AR, SC 0 ISZ: Increment and Skip-if-Zero D 6 T 4: DR M[AR] D 6 T 5: DR + 1 D 6 T 4: M[AR] DR, if (DR = 0) then (PC PC + 1), SC 0 Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 27 MR Instructions FLOWCHART FOR MEMORY REFERENCE INSTRUCTIONS Memory-reference instruction AND ADD D 0 T 4 DR <- M[AR] LDA D 1 T 4 DR <- M[AR] D 0 T 5 D 1 T 5 AC <- AC DR AC <- AC + DR SC <- 0 E <- Cout SC <- 0 BUN BSA D 4 T 4 PC <- AR SC <- 0 D 2 T 4 D 3 T 4 M[AR] <- AC SC <- 0 DR <- M[AR] D 2 T 5 AC <- DR SC <- 0 ISZ D 5 T 4 M[AR] <- PC AR <- AR + 1 D 5 T 5 PC <- AR SC <- 0 STA D 6 T 4 DR <- M[AR] D 6 T 5 DR <- DR + 1 D 6 T 6 M[AR] <- DR If (DR = 0) then (PC <- PC + 1) SC <- 0 Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 28 Question Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 29 Question Computer Organization Computer Architectures Lab
Basic Computer Organization & Design 30 Question Computer Organization Computer Architectures Lab
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