Balance Balanced The Goal Perfectly Imbalanced Unbalanced Version
Balance
Balanced The Goal “Perfectly Imbalanced” Unbalanced
Version 1 Resources Wolf or Rabbit Outcomes Wolf beats Rabbit ties Rabbit Wolf ties Wolf Version 2 Version 3 Resources Wolf or Rabbit 1 Production Unit (u) Resources Wolf, Rat or Rabbit Outcomes Wolf > 1 Rabbit 2 Rabbits = 1 wolf Outcomes Wolf beats Rabbit beats Rat beats Wolf Costs/ Resource Clear dominant strategy Wolf = 1 u Rabbit =. 5 u Strategy doesn’t matter Rock Paper Scissors
What game design strategies are used to achieve the desired difficulty and balance?
How do developers make games difficult?
• The balance between the player and the game itself can be thought of as difficulty. • Difficulty is imperative and should… • Make content last longer • Be dynamic Enemies Allies Abilities Items Obstacles Puzzles
• Games that are too easy do not keep player’s attention • User’s need to be challenged but how this challenge presents itself is key Flow theory (Csikszentmihalyi)
Super Mario World - Tubular
Example video – Call of Duty Modern Warfare Epilogue on Veteran https: //www. youtube. com/watch? v=Fb. YXV 0 Uivp. M
How are game’s pvp modes balanced?
https: //youtu. be/s-1 d. Iwfa. I_U? t=2 m 51 s
http: //callofduty. wikia. com/wiki/C all_of_Duty: _Modern_Warfare_2 _Updates
https: //www. polleverywhere. com/free_text_polls/6 l. OXUJHfp. Cisz. QH
http: //smashboards. com/rankings/smash-for-wiiu. 8/league/teams
http: //www. azurilland. com/forums/pokemonchallenges/ongoing-challenges/427512 -pokemon-in-gamechallenges-rules-and-regulations
What game design strategies are used to achieve the desired difficulty and balance?
New approach to selecting a difficult model • Leaves behind discrete choices for difficulty • Can vary in frequency of adjusting • Can adjust based on desired win percentage
http: //callofduty. wikia. com/wiki/Call_of_Duty: _Modern_Warfare_2_Updates http: //www. gamasutra. com/view/feature/134768/understanding_balance_in_video_. php? print=1 http: //mp 1 st. com/2015/10/16/black-ops-3 -matchmaking-will-prioritize-network-quality-over-skill-call-of-duty-loyalty-programannounced/#. Vx_Ut_kr. LIV http: //www. azurilland. com/forums/pokemon-challenges/ongoing-challenges/427512 -pokemon-in-game-challenges-rulesand-regulations http: //smashboards. com/rankings/smash-for-wii-u. 8/league/teams https: //gamebalanceconcepts. wordpress. com/2010/07/07/level-1 -intro-to-game-balance/ http: //www. eventhubs. com/tiers/ssb 4/ http: //tvtropes. org/pmwiki. php/Main/Artificial. Brilliance http: //www. cs. uml. edu/ecg/uploads/AIfall 10/eshahar_rwest_GATetris. pdf https: //software. intel. com/en-us/articles/designing-artificial-intelligence-for-games-part-1 http: //tvtropes. org/pmwiki. php/Main/Tactical. Rock. Paper. Scissors http: //tvtropes. org/pmwiki. php/Main/Video. Game. Difficulty. Tropes https: //en. wikipedia. org/wiki/Computer_game_bot_Turing_Test https: //en. wikipedia. org/wiki/Dynamic_game_difficulty_balancing http: //gamedevelopment. tutsplus. com/articles/hard-mode-good-difficulty-versus-bad-difficulty--gamedev-3596 http: //www. gamasutra. com/view/feature/3787/difficulty_is_difficult_designing_. php? print=1
- Slides: 31