Augmented Reality MARE Multiuser Augmented Reality Environment on
- Slides: 35
Augmented Reality MARE : Multi-user Augmented Reality Environment on Real Table Setup Raphael Grasset Jean-Dominique Gascuel i. MAGIS, France i. MAGIS is a joint project between CNRS, INRIA, INPG and UJF
Motivations of our Research • Purpose : real collaborative situation (discussion, meeting, project review. . ). NEED DIRECT 3 D Visualization, Interaction. . [Buscher 00] • Applications : scientific visualization, architecture, urban planning, game. . • No satisfactory solutions (Desktop Computer, CAVE, Responsive Workbench)
Our Multi-user AR Environment A collaborative environment for multi-user in augmented reality. [Schmalstieg 00], [Fjeld 02] Setup : Centralized configuration • Around the table. Not modified environment. • Augmented user. • Private/Public area. Personal area shared area
Goals • • • Architecture : Hardware/Software. Calibration / Registration. Intuitive 3 D interaction method. Visual integration (occlusion, shadow). Multi-user management (protection, monitoring). • Moto (simplicity, rapidity) / (viability, robustness)
Architecture : Hardware • Heterogeneous devices (displays, 3 D/2 D, two-hand)
Architecture : Hardware • Personal display • Tracking • Interaction devices (Onyx 3, 2 Pipes, SGI)
Architecture : Software • Modular / Multilayer system • XML configuration approach (device, interaction, object). Application Object manager Interaction manager Device manager Open. GL Performer, AL, VL, Qt X User manager
Architecture : Software • Support of various object (3 D, 2 D, text, picture, music, video, speech synthesis) 3 D Object Animated Objects Text Screen. Stabilized Sound Object Picture Text
Calibration of devices • User-based approach : “plug’n calib and play”. Intuitive • and simple method. Optotrak / FOB / Wacom calibration : select points of reference. Fob emitter • Pen Calibration : orient pen in specific direction. [Tuceryan 95]
Head calibration • Fixed view and register specific object. video see-through • Maximum error : 1 cm • sufficient for non-critical application less jitter that magnetic tracker optical see-through
Goals • • • Architecture : Hardware/Software. Calibration / Registration. Intuitive 3 D interaction methods. Visual integration (occlusion, shadow). Multi-user management (protection, monitoring). • Moto (simplicity, rapidity) / (viability, robustness)
Interaction moto • Least intrusive device : real pen and hand interaction + TUI. • Low haptic feedback : table contact, respect of gravity. • virtual tools + personal menu
Tracked pencil • real fonction and 6 D 0 F manipulation
Hand tracked device • easy wearable/removable • gesture and interaction
Tangible User Interface • • • reality approach. natural object : cup, paper, box. specialized object : marker
Moving Objects 1/2 • Inspired from real methods lift-move method slide method
Moving Objects 2/2 • 3 D Tangible UI : select with a real “ghost”
Adding Objects • Add Objects : Virtual/Real • Virtual Objects : menu, catalogue, gesture. • Real Objects : • predefined model : register virtual and real representation. • generic model : fitting with a simple shape
Multiuser management [Gutwin 00] • Communication/Coordination : like real meeting. • Awareness : enhance device, line of sight, visual and sound • feedthrough. Personal view : unix access approach + personal scene graph.
Multiuser management [Gutwin 00] • Communication/Coordination : like real meeting. • Awareness : enhance device, line of sight, visual and sound • feedthrough. Personal view : unix access approach + personal scene graph.
Multiuser management [Gutwin 00] • Communication/Coordination : like real meeting. • Awareness : enhance device, line of sight, visual and sound • feedthrough. Personal view : unix access approach + personal scene graph.
Multiuser management [Gutwin 00] • Communication/Coordination : like real meeting. • Awareness : enhance device, line of sight, visual and sound • feedthrough. Personal view : unix access approach + personal scene graph.
Multiuser management • • • Protection : social + technical protocol Assistance : Multimedia help + tool tip Monitoring : Log + Replay
Pre/Post session : Authoring Tools Preparation • • hardware setup scene setup assistance setup scenario setup Debriefing Meeting • replay • save selected information • XML files • Dedicated Graphical User Interfaces
Contributions • Collaborative AR framework • Easy setup, adaptive to object domain. • New interactive techniques • Virtual Reality and CHI approach. Future Works • Gesture Recognition. • TUI : Vision tracking. • Visual Integration : shadow, lighting • Multiuser : coupling, planning. • CHI evaluation
Questions ?
Calibration : Results • Maximum error : 1 cm sufficient for non-critical application video see-through • less jitter that magnetic tracker optical see-through
How to see that what users see ?
Navigation • Goal : Visualize the scene from different • viewpoint. RA (face to face) RV(immersion) ([Kiyokawa 99] Approach : “dim in the scene” (WIM [Stoakley 95]). t 1 t 2 character Tree Working space t 2
Personal View : details Utilisateur Défaut Architecte Maurice Clients Joe Robert Visibilité Déplacement Annotation
Interaction • time-multiplexed vs space-multiplexed • Personal menus : tools, add objects. Radio Button Menu Push Button slider
S 2002 Bookman Old Style, Bold, 37 points This subtitle is 31 points • Bullets are orange; text is 26 points • They have 110% line spacing, 6 points before/after • Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven). • Sub-bullets look like this.
Motivations Real (R) Augmented Reality (RA) Virtual Reality (VR) Integrate R+V Natural metaphor of communication intuitive 3 D interaction Simulation, Animation complex computation persistent information
Calibration : Results • Maximum error : 1 cm sufficient for non-critical application • less jitter that magnetic tracker
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