Astrojumper Effect of First Person versus Third Person

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Astrojumper: Effect of First Person versus Third Person Point of View By: Emily Hudson

Astrojumper: Effect of First Person versus Third Person Point of View By: Emily Hudson

ASTROJUMPER!!! Exploring the PAST, PRESENT And FUTURE!

ASTROJUMPER!!! Exploring the PAST, PRESENT And FUTURE!

Past Present Future Initial Exploration Ü Objective: Immersive and motivational game for children Ü

Past Present Future Initial Exploration Ü Objective: Immersive and motivational game for children Ü Focus on children with Autism

Past Present Future Why children with Autism? Ü Lifelong developmental disorder: Ü Irregular movement

Past Present Future Why children with Autism? Ü Lifelong developmental disorder: Ü Irregular movement patterns or stereotypical behaviors (can be reduced with exercise) Ü Fascination with technology and outer space Ü Sedentary lifestyle- Astrojumper is outlet http: //trialx. com/curetalk/2011/03/medical-study-for-autism-disorder-maitland-florida/

Past Present Gaming in Action Ü Collide with as many gold planets (suns) as

Past Present Gaming in Action Ü Collide with as many gold planets (suns) as possible Ü Duck, dodge, and jump to avoid all other planets Ü Shoot lasers at UFO to make it explode Future

Past Present Future Results of Past Experiment Ü Measurements collected: Ü Quantitative (METs) and

Past Present Future Results of Past Experiment Ü Measurements collected: Ü Quantitative (METs) and qualitative feedback Ü METs recorded by Bodymedia armband METs 0 -3 3 -6 6+ Intensity Light Moderate Vigorous Ü Children with Autism were engaged throughout and motivated to play more

Past Present Future Experimental Design Ü Similar objective and measurements, Different conditions Ü Effect

Past Present Future Experimental Design Ü Similar objective and measurements, Different conditions Ü Effect of First Person vs. Third Person Views on Activity and Motivation level Ü Played in CAVE, 1 screen Ü Within subject experiment Ü Autistic and neurotypical (40 total)

Past Present Microsoft Kinect Version http: //gigaom 2. files. wordpress. com/2010/1 1/microsoft-kinect-xbox-360. jpg Future

Past Present Microsoft Kinect Version http: //gigaom 2. files. wordpress. com/2010/1 1/microsoft-kinect-xbox-360. jpg Future Polhemus tracking version Avatar, 3 rd person 1 st person Nonstereoscopic Stereoscopic Wireless Wires/Tracker s 2 D 3 D http: //software. prokopenko. org/libert y. jpg

Past Present Future Hypothesis Ü First-person play- more immersive Ü Exercise and enjoyment the

Past Present Future Hypothesis Ü First-person play- more immersive Ü Exercise and enjoyment the same 1 st and 3 rd http: //xboxkinecthub. com/wp-content/uploads/2011/02/boysandgirlskinect. jpg

Past Present Future Observations of Differences between versions 3 rd person (Kinect) 1 st

Past Present Future Observations of Differences between versions 3 rd person (Kinect) 1 st person (Polhemus) Can’t grab planets on sides as well Can grab planets within CAVE area Can’t get as close to screen Can get very close to screen More parts of body shown- more collide Only torso, hands, and head tracked Easier to jump- not tethered Don’t have to jump as high to avoid planets Focus on planets and avatar Only focus on planets Be aware and adjust when starts tracking poorly Tracks more accurately

Past Present Future Results of Preliminary Experiment 3 rd person (Kinect) 1 st person

Past Present Future Results of Preliminary Experiment 3 rd person (Kinect) 1 st person (Polhemus tracking) Average METs 4. 4 4. 6 Average calories burned 41. 75 41. 42 5 minutes of jogging a 10 min mile= 40 calories • Motivational addition -modified Kinect- Ave. game from 4790 to 8819 - METs from 3. 7 to 4. 7

Past Present Future Results of Preliminary Experiment Ü 3 D version more appealing, quantitative

Past Present Future Results of Preliminary Experiment Ü 3 D version more appealing, quantitative results similar Ü Kinect is more difficult, participants frustrated Average METs for each player 14 13 12 11 10 9 8 1 st person 7 3 rd person 6 5 4 3 2 1 0 1 2 3 4 5 6 7 8

Past Present Future Conclusions Ü Designed and carried out a pilot study that compared

Past Present Future Conclusions Ü Designed and carried out a pilot study that compared two different versions of Astrojumper (1 st person vs. 3 rd person) Ü Learned about IRB, research, application Ü Learned basics of programming

Past Present Future Goals for Astrojumper Ü Astrojumper is in its early stages, continue

Past Present Future Goals for Astrojumper Ü Astrojumper is in its early stages, continue to make changes based on user feedback Ü Better response= further research Ü Kinect- more accessible for wider audience ($20, 000 versus $150), possibly sold for at home play

Acknowledgement Ü UNC Charlotte Ü Visualization Center Ü Dr. William Ribarsky Ü Dr. Zachary

Acknowledgement Ü UNC Charlotte Ü Visualization Center Ü Dr. William Ribarsky Ü Dr. Zachary Wartell Ü Dr. Xiaoyu Wang Ü Dr. Tiffany Barnes Ü Andrea Nickel Ü Aubrae Collins Ü REU Program

Questions?

Questions?

Past Present The Four R’s Ü Research Ü Review Ü Recruitment Ü Reality! (virtual

Past Present The Four R’s Ü Research Ü Review Ü Recruitment Ü Reality! (virtual that is…) Future

Past Present Future Astrojumper 2010 Ü “Motivating Autism with Virtual Reality” Ü Used dual-flow

Past Present Future Astrojumper 2010 Ü “Motivating Autism with Virtual Reality” Ü Used dual-flow model for skill/challenge balance in both psychological and physiological game factors http: //delivery. acm. org/10. 1145/1750000/1746061/a 11 sinclair. pdf? ip=152. 15. 200. 209&CFID=34352657&CFTOKEN=41537872&__acm__=1311693419_824 f 6 ed 09596 f 6 f 1900 ee 1 c 64729 b 88 f