ARCHETYPES What is an Archetype Archetype an original

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ARCHETYPES

ARCHETYPES

What is an Archetype? Archetype: an original model or pattern from which other later

What is an Archetype? Archetype: an original model or pattern from which other later copies are created.

What is an Archetype? Archetype: an original model or pattern from which other later

What is an Archetype? Archetype: an original model or pattern from which other later copies are created. Especially a character, an action, or a situation

Characteristics of Archetypes They are not individual; they are the part we share with

Characteristics of Archetypes They are not individual; they are the part we share with all humanity. They are the inherited part of being human which connects us to our past and goes beyond our experience to a common source. They express themselves in forms. They are universal. They are recurrent.

SITUATIONAL ARCHETYPES The Journey The Quest The Task The Initiation The Fall

SITUATIONAL ARCHETYPES The Journey The Quest The Task The Initiation The Fall

The Journey Sends the hero in search for some truth or information necessary to

The Journey Sends the hero in search for some truth or information necessary to restore the kingdom. Usually the hero descends into a real or psychological hell and is forced to discover the darkest truths, quite often concerning his own faults.

The Journey Think of a movie you’ve seen or a novel you’ve read that

The Journey Think of a movie you’ve seen or a novel you’ve read that contains the situational archetype of a journey.

The Journey Finding The Longest Journey Wizard Star Nemo of OZ Wars

The Journey Finding The Longest Journey Wizard Star Nemo of OZ Wars

The Journey Batman Leaves his place of luxury, descends into a rougher world, and

The Journey Batman Leaves his place of luxury, descends into a rougher world, and learns combat skills etc then returns to Gotham to protect its people.

The Journey Batman Star Wars Forrest Gump

The Journey Batman Star Wars Forrest Gump

The Journey Batman Star Wars Forrest The Gump Odyssey

The Journey Batman Star Wars Forrest The Gump Odyssey

The Quest The Trophy-The hero’s ultimate goal. When achieved, this will restore the kingdom.

The Quest The Trophy-The hero’s ultimate goal. When achieved, this will restore the kingdom.

The Quest Think of a movie or book where the quest is at the

The Quest Think of a movie or book where the quest is at the center of the journey…

The Quest Lord of the Rings!!! Destruction of the ring will save the world

The Quest Lord of the Rings!!! Destruction of the ring will save the world from evil.

The Task To save the kingdom, to win the fair lady, to identify himself

The Task To save the kingdom, to win the fair lady, to identify himself so that he may resume his rightful position. The hero must perform some nearly superhuman deed.

The Task Star Wars King Arthur and the Knights of the Round Table Hercules

The Task Star Wars King Arthur and the Knights of the Round Table Hercules

The Task Can you think of another movie that involves a nearly impossible task?

The Task Can you think of another movie that involves a nearly impossible task?

The Task Tommy Boy

The Task Tommy Boy

The Initiation An initiation into life that is the depiction of an adolescent coming

The Initiation An initiation into life that is the depiction of an adolescent coming into maturity and adulthood with all the problems and responsibilities this process involves. An awakening, awareness, or a larger view of the world and the people in it usually forms.

The Initiation Any examples?

The Initiation Any examples?

The Initiation Snow White and the Huntsman Toy Story 3

The Initiation Snow White and the Huntsman Toy Story 3

The Fall A decent from a higher to a lower being. This experience involves

The Fall A decent from a higher to a lower being. This experience involves a loss of innocence and happiness. Usually accompanied by expulsion from a kind of paradise as a punishment.

The Fall Thor The Odyssey

The Fall Thor The Odyssey

CHARACTER ARCHETYPES Hero Young Man From the Provinces Hunting Group of Companions Outcast Mentor

CHARACTER ARCHETYPES Hero Young Man From the Provinces Hunting Group of Companions Outcast Mentor Creatures of Nightmare Magic Weapon Friendly Beast Devil Figure (Evil) Villain Scapegoat Apparently Evil Figure with an Ultimately Good Heart Woman Figure Star-Crossed Lovers

The Hero (Protagonist) His or her life can be clearly divided into a series

The Hero (Protagonist) His or her life can be clearly divided into a series of well-marked adventures.

Young Man from the Provinces hero taken away as a young man or woman

Young Man from the Provinces hero taken away as a young man or woman and raised by strangers. later returns to his home and heritage he or she is a stranger who has a new perspective

The Mentor A teacher, counselor, and role model to the hero. teaches by example

The Mentor A teacher, counselor, and role model to the hero. teaches by example skills necessary to survive the quest.

The Magic Weapon This symbolizes the extraordinary quality of the hero no one else

The Magic Weapon This symbolizes the extraordinary quality of the hero no one else can wield the weapon or use it to its full potential. often given by the mentor.

The Devil Figure (Evil) This character offers worldly goods, fame or knowledge to the

The Devil Figure (Evil) This character offers worldly goods, fame or knowledge to the hero in exchange for possession of his soul.

The Villain & Scapegoat This character attempts to foil the efforts of the hero.

The Villain & Scapegoat This character attempts to foil the efforts of the hero. Ø An animal or human whose death in a public ceremony atones some sin that has been visited upon a community.

The Star-Crossed Lovers Two characters engaged in a love affair that is fated to

The Star-Crossed Lovers Two characters engaged in a love affair that is fated to end tragically for one or both due to disapproval by society, friends, family, or some tragic situation.

The Hunting Group of Companions These are loyal companions willing to face any number

The Hunting Group of Companions These are loyal companions willing to face any number of perils in order to be together.

Outcast A figure banished from a social group for some crime against his/her fellow

Outcast A figure banished from a social group for some crime against his/her fellow man. The outcast is usually destined to become a wonderer from place to place.

The Creatures of Nightmare A monster, usually summoned from the deepest, darkest part of

The Creatures of Nightmare A monster, usually summoned from the deepest, darkest part of the human psyche to threaten the lives of the hero/heroine.

The Friendly Beast This character shows that nature is on the side of the

The Friendly Beast This character shows that nature is on the side of the hero. Finding Nemo Whale Delivers them to the coast Nigel “jump into my mouth…”

The Apparently Evil Figure With an Ultimately Good Heart This is a redeemable devil

The Apparently Evil Figure With an Ultimately Good Heart This is a redeemable devil figure saved by the nobility or love of the hero.

The Woman Figure The Earth mother The Temptress The Platonic Ideal The Damsel in

The Woman Figure The Earth mother The Temptress The Platonic Ideal The Damsel in Distress

The Earth mother This character offers spiritual and emotional nourishment to those whom she

The Earth mother This character offers spiritual and emotional nourishment to those whom she comes in contact. The Platonic Ideal Ø A source of inspiration and a spiritual ideal, for whom the protagonist has an intellectual rather than physical attraction.

The Temptress Sensuous beauty to whom the hero is attracted and who ultimately brings

The Temptress Sensuous beauty to whom the hero is attracted and who ultimately brings about his downfall.

The Damsel in Distress The vulnerable woman who must be rescued by the hero

The Damsel in Distress The vulnerable woman who must be rescued by the hero

Symbolic Archetypes

Symbolic Archetypes

Light/ Darkness Light usually suggest hope, renewal, or knowledge. Darkness implies the unknown, ignorance

Light/ Darkness Light usually suggest hope, renewal, or knowledge. Darkness implies the unknown, ignorance or despair.

Water/ Desert Water suggests birth, resurrection, purification, fertility, and growth. Desert implies death, hopelessness,

Water/ Desert Water suggests birth, resurrection, purification, fertility, and growth. Desert implies death, hopelessness, and spiritual emptiness.

Death/ Rebirth Death represents evening, winter, and old age. Rebirth suggests morning, springtime and

Death/ Rebirth Death represents evening, winter, and old age. Rebirth suggests morning, springtime and youth. **Parallels the cycle of nature and cycle of life. **

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