An Investigation of 3 D User Interface Metaphor

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An Investigation of 3 D User Interface Metaphor to Assist The Teaching Method in

An Investigation of 3 D User Interface Metaphor to Assist The Teaching Method in Game-Based Learning Process ALFANDI NUGROHO YAHYA Universitas Ciputra - Surabaya The Eighth International Conference on e. Learning for Knowledge-Based Society "e. Learning, m. Learning, u. Learning, and Social Networking" BANGKOK, February 23 -24, 2012

PROBLEM STATEMENT • Traditional Methods – Board marker – Black Board/White Board magnetukonline. com

PROBLEM STATEMENT • Traditional Methods – Board marker – Black Board/White Board magnetukonline. com

PROBLEM STATEMENT cartoonstock. com

PROBLEM STATEMENT cartoonstock. com

Problem Statement

Problem Statement

PROPOSED NEW TECHNOLOGY • Digital Method – Power Point – Projector • Normal Projection

PROPOSED NEW TECHNOLOGY • Digital Method – Power Point – Projector • Normal Projection • 3 D Projection Picture: http: //flyawaysimulation. com

PROPOSED NEW TECHNOLOGY macuser. com

PROPOSED NEW TECHNOLOGY macuser. com

PROBLEM STATEMENT • Teaching and Learning Effectiveness – Preparation – Materials/tools – Insufficient pedagogy

PROBLEM STATEMENT • Teaching and Learning Effectiveness – Preparation – Materials/tools – Insufficient pedagogy – Cognitive Load

Research Objective • Analysis and evaluation the use of 3 D User Interface •

Research Objective • Analysis and evaluation the use of 3 D User Interface • Game-based learning process establishment • Classroom environment as the “Play-Ground”

Concept Diagram 3 D User Interface METAPHOR vs Game-Based Learning Effective Teaching & Learning

Concept Diagram 3 D User Interface METAPHOR vs Game-Based Learning Effective Teaching & Learning Process INFORMATION & MULTIMEDIA TECHNOLOGY COURSE Multimedia Physics Class

Saskatchewan Education, 1988 • “What children learn depends not only on what they are

Saskatchewan Education, 1988 • “What children learn depends not only on what they are taught but also how they are taught, their development level, and their interests and experiences. . These beliefs require that much closer attention be paid to the methods chosen for presenting material. . . ”

WHAT – HOW INTEREST – EXPERIENCE - DEVELOPMENT Presented Materials

WHAT – HOW INTEREST – EXPERIENCE - DEVELOPMENT Presented Materials

Compare this Picture theinspirationroom. com

Compare this Picture theinspirationroom. com

… and this techradar. com

… and this techradar. com

… and this techradar. com

… and this techradar. com

Bonnano, 2009 • Splits game design features refer to the degree of: – Autonomy

Bonnano, 2009 • Splits game design features refer to the degree of: – Autonomy (user control) – Interactiveness (sharability). ?

Sweller, 1994 “Limitation of concurrent working load in human brain during the learning process”

Sweller, 1994 “Limitation of concurrent working load in human brain during the learning process” brainhealthandpuzzles. com

Methods • The methods focused on the interactivity between 3 D User interface and

Methods • The methods focused on the interactivity between 3 D User interface and the non 3 D User Interface is mainly about previewing content to the audiences using game-based learning method • view the navigational elements during presentation.

Ethnographic Method • “Using ethnographic methods you must let go of your own presumptions

Ethnographic Method • “Using ethnographic methods you must let go of your own presumptions and assumptions about a group of people in order to effectively learn anything about them”.

Analysis Model • The observation will include an analysis of interface design complexity, the

Analysis Model • The observation will include an analysis of interface design complexity, the connection between viewpoints and interface, the realistic value between the design and 3 D model, cognitive load, error prevention in terms of the understanding of content and 3 D User Interface consistency in the game-based learning process.

Results • The table on the next page shows the population of 36 students

Results • The table on the next page shows the population of 36 students (A), categorized as novice users and 30 professional (B) will then be categorized as experienced users.

Result Data

Result Data

Conclusion • The Impact of 3 D User Interface : Understanding Level • The

Conclusion • The Impact of 3 D User Interface : Understanding Level • The Interactivity in game-based learning process embedded in 3 D User Interface will increase the understanding level for students of teaching materials.

Conclusion – Cont’d • Lack of knowledge in understanding 3 D Interface B •

Conclusion – Cont’d • Lack of knowledge in understanding 3 D Interface B • Both background and foreground in the both environments did NOT affect the understanding to the process. • The game method (game-play) is more attractive due to the differences.

An Investigation of 3 D User Interface Metaphor to Assist The Teaching Method in

An Investigation of 3 D User Interface Metaphor to Assist The Teaching Method in Game-Based Learning Process Thank You for Your Attention ALFANDI NUGROHO YAHYA Universitas Ciputra - Surabaya The Eighth International Conference on e. Learning for Knowledge-Based Society "e. Learning, m. Learning, u. Learning, and Social Networking" BANGKOK, February 23 -24, 2012