Agents Objects 1 Depictions Appearances 2 Behaviors Ways
Agents Objects 1. ) Depictions Appearances 2. ) Behaviors Ways of acting
Frogger Agents • • Frog Truck Street Tunnel (truck maker) River Log Turtle
• They are defined as RULES for how to act • What are some rule examples in science, math, home, school, skating, sports, etc. ? ? ?
Rules • Rule (Law) of Gravity: If you drop an apple, then it will fall to the ground. • Rule of Home: If you clean your room, then you will get your allowance. • Rule of Skating: If you don’t flip the board 360 degrees, then you won’t land it (ouch). • Rule of Golf: If you aim well, then you will get the ball in the hole • Rule of Frogger: If you collide with a truck, then you will die a miserable death.
Rules as If – Then Statements • If you press the up arrow key Then the frog will move up • If the Truck reaches the end of the street Then he will be absorbed (erase) • If the Frog reaches the Grotto (safety/end) Then he will do a happy dance and win • If the Frog collides with a truck Then he will spew blood, scream, and die
LOGIC • Goal of Agent. Sheets is to teach students to think LOGICALLY!!! Logical Thinking Computational Thinking Do you know Spock from Star. Trek?
• • Go to your computer Start – Programs – Agent. Sheets 2. 6. 2 New Project Save as – FROGGER – in your “My Documents” folder!!!!!!
- Slides: 8