ACEone Accessibility Project Steering Group Presentation Ruben Zoeteweij
ACEone Accessibility Project Steering Group Presentation Ruben Zoeteweij Elisa Wirkkala Juha Halme Jong-Hwa Park
Roles Ruben Zoeteweij ◦ Project Manager Elisa Wirkkala ◦ Business Developer Juha Halme ◦ Programmer Jong-Hwa Park ◦ Marketing Manager
Analysis Strenghts: Weaknesses: • We are a team • Mobile programming • NFC basics • Different backgrounds within team • Same shared goal • Only one programmer • Lack of knowledge about visually impaired • No market research yet Opportunities Threats • Profitable market • Fresh perspective • Room for improvement • Support from governments, associations and sponsors • Not enough knowledge • Losing people (programmer) • Ideas are not good • Chosen idea already exists
Progress report https: //wiki. metropolia. fi/display/adp/Ace 1_ progress_report
Business Idea Create a game (minigame collection) for visually impaired ◦ Trying to make it suitable for everyone Big and growning target group Lots of possibilities to improve mobile games Get support from government, associations Sponsors/advertisements
Application Idea • A minigame collection – Possibility to use NFC as a board – Quick and simple games everyone can enjoy • Arcade games • Minigolf • Memory game • Puzzle games – Mahjong – Nonogram – Sudoku – Card games
Persona John Visually impaired Age: 6+ “When I am waiting for someone or when I am traveling I would like to have more fun by playing a simple game on my mobile phone” John is a visually impaired person that often has to travel somewhere or wait for other persons when he has a meeting. Because he is visually impaired he has not much things to do while he is bored and waiting for someone. At the moment he cannot play a fun game on his phone because there are no games available yet. It would really help him if he could play a game during the times he has nothing to do to have some more fun in these times. If some new games will be developed for his mobile phones he is able to play some simple and fun games for spending his free time. The games he would like to play are puzzle games or a simple sport game.
User Story As a visually impaired person, I would like to play a simple game on my mobile phone when I am waiting for someone or traveling to somewhere so that I will have more fun when I have nothing to do.
Definition of done / acceptance criteria: End End user user starts the application experiences the game menu is showed on the screen plays the game changes the game setup changes the game options experiences the game description experiences the high scores exit the game
Plan • • • Research Business plan Development – Choose target platform – Diagrams, use cases – Implemetation (programming, ui) – Documentation – Testing • Feedback
Questions ?
- Slides: 11