Accessible Universal Design ISE 482 ISE Senior Capstone
Accessible / Universal Design ISE 482: ISE Senior Capstone Design Spring, 2006 ISE 482 Moody 1
Defining the problem Ø How does Vanderheiden define it? l l l ISE 482 The population under consideration “The 95 th percentile illusion” How many people are we talking about? What is the “balancing act” designers face when considering this population? What are the benefits of accessible design? Moody 2
How do we achieve “Universal Design”? Ø Start with Human Factors design methodology … l Understand the population • nature of the disability • functional limitation(s) caused by the disability l l l ISE 482 Understand the goals and tasks Define design requirements based on the capabilities, limitations, goals, etc. of the user Design & evaluate Moody 3
How do we achieve “Universal Design”? Ø Follow specific principles of universal design, e. g. : l Consumer-Electronic Product Guidelines Trace 1991 • http: //trace. wisc. edu/world/consumer_products/ l Principles of Universal Design. • The Center for Universal Design (1997). The Principles of Universal Design, Version 2. 0. Raleigh, NC: North Carolina State University. (http: //www. design. ncsu. edu: 8120/cud/univ_design /princ_overview. htm) ISE 482 Moody 4
Principles of Universal Design* PRINCIPLE ONE: Equitable Use The design is useful and marketable to people with diverse abilities. Guidelines: 1 a. Provide the same means of use for all users: identical whenever possible; equivalent when not. 1 b. Avoid segregating or stigmatizing any users. 1 c. Provisions for privacy, security, and safety should be equally available to all users. 1 d. Make the design appealing to all users. * Copyright © 1997 NC State University, The Center for Universal Design ISE 482 Moody 5
Principles of Universal Design* PRINCIPLE TWO: Flexibility in Use The design accommodates a wide range of individual preferences and abilities. Guidelines: 2 a. Provide choice in methods of use. 2 b. Accommodate right- or left-handed access and use. 2 c. Facilitate the user's accuracy and precision. 2 d. Provide adaptability to the user's pace. * Copyright © 1997 NC State University, The Center for Universal Design ISE 482 Moody 6
Principles of Universal Design* PRINCIPLE THREE: Simple and Intuitive Use of the design is easy to understand, regardless of the user's experience, knowledge, language skills, or current concentration level. Guidelines: 3 a. Eliminate unnecessary complexity. 3 b. Be consistent with user expectations and intuition. 3 c. Accommodate a wide range of literacy and language skills. 3 d. Arrange information consistent with its importance. 3 e. Provide effective prompting and feedback during and after task completion. * Copyright © 1997 NC State University, The Center for Universal Design ISE 482 Moody 7
Example ISE 482 Moody 8
Principles of Universal Design* PRINCIPLE FOUR: Perceptible Information The design communicates necessary information effectively to the user, regardless of ambient conditions or the user's sensory abilities. * Copyright © 1997 NC State University, The Center for Universal Design ISE 482 Moody 9
Principles of Universal Design* Guidelines: 4 a. Use different modes (pictorial, verbal, tactile) for redundant presentation of essential information. 4 b. Provide adequate contrast between essential information and its surroundings. 4 c. Maximize "legibility" of essential information. 4 d. Differentiate elements in ways that can be described (i. e. , make it easy to give instructions or directions). 4 e. Provide compatibility with a variety of techniques or devices used by people with sensory limitations. * Copyright © 1997 NC State University, The Center for Universal Design ISE 482 Moody 10
Principles of Universal Design* PRINCIPLE FIVE: Tolerance for Error The design minimizes hazards and the adverse consequences of accidental or unintended actions. Guidelines: 5 a. Arrange elements to minimize hazards and errors: most used elements, most accessible; hazardous elements eliminated, isolated, or shielded. 5 b. Provide warnings of hazards and errors. 5 c. Provide fail safe features. 5 d. Discourage unconscious action in tasks that require vigilance. * Copyright © 1997 NC State University, The Center for Universal Design ISE 482 Moody 11
Principles of Universal Design* PRINCIPLE SIX: Low Physical Effort The design can be used efficiently and comfortably and with a minimum of fatigue. Guidelines: 6 a. Allow user to maintain a neutral body position. 6 b. Use reasonable operating forces. 6 c. Minimize repetitive actions. 6 d. Minimize sustained physical effort. * Copyright © 1997 NC State University, The Center for Universal Design ISE 482 Moody 12
Principles of Universal Design* PRINCIPLE SEVEN: Size and Space for Approach and Use Appropriate size and space is provided for approach, reach, manipulation, and use regardless of user's body size, posture, or mobility. * Copyright © 1997 NC State University, The Center for Universal Design ISE 482 Moody 13
Principles of Universal Design* Guidelines: 7 a. Provide a clear line of sight to important elements for any seated or standing user. 7 b. Make reach to all components comfortable for any seated or standing user. 7 c. Accommodate variations in hand grip size. 7 d. Provide adequate space for the use of assistive devices or personal assistance. * Copyright © 1997 NC State University, The Center for Universal Design ISE 482 Moody 14
Consumer Products Understand the potential user population Ø Apply guidelines Ø l Trace Center guidelines – comprehensive guidelines for the “Design of Consumer Products to Increase their Accessibility to People with Disabilities or Who are Aging” http: //trace. wisc. edu/docs/consumer_product_guidelines/toc. htm Ø Evaluate with the target population. ISE 482 Moody 15
Accessible Web Sites Understand the potential user population Ø Apply guidelines for accessible web sites: Ø l Ø Section 508 Homepage – provides explanation, guidance, & tutorials for creating accessible web pages http: //www. access-board. gov/508. htm Evaluate existing web sites l ISE 482 Web. XACT – free online service that tests single pages of web content for quality, accessibility, and privacy issues. http: //webxact. watchfire. com/ Moody 16
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