4 1 RENDERING Aspects of Game Rendering RENDERING

  • Slides: 9
Download presentation
4. 1. RENDERING Aspects of Game Rendering

4. 1. RENDERING Aspects of Game Rendering

RENDERING Aspects of Game Rendering

RENDERING Aspects of Game Rendering

Rendering is the process of generating an image from a model. The model is

Rendering is the process of generating an image from a model. The model is a description of a 3 D object typically containing geometry, viewpoint, texture, lighting and shading information. Rendering

 • • texture-mapping —applying detail to surfaces of a 3 d mesh bump-mapping

• • texture-mapping —applying detail to surfaces of a 3 d mesh bump-mapping —simulating small-scale bumpiness on surfaces shadows — the effect of obstructing light soft shadows — varying darkness caused by partially obscured light sources reflection — mirror-like or highly glossy reflection transparency — transmission of light through solid objects translucency — highly scattered transmission of light through solid objects indirect illumination — surface illumination by light reflected off other surfaces, rather than directly from a light source (global illumination) depth of field — objects appear blurry when distance from the focal object motion blur — objects appear blurry due to high-speed relative motion non-photorealistic rendering — rendering of scenes in an artistic style, intended to look like a painting or drawing Render Features • •

Video not available in on-line slides

Video not available in on-line slides

 • Level of Detail What we will consider • Billboarding • Water, Fluid

• Level of Detail What we will consider • Billboarding • Water, Fluid Dynamics and Cloth modelling • Instancing • Materials • Particle Effects • Displacement Mapping • Trees and Vegetation

Video not available in on-line slides

Video not available in on-line slides

ed ect r i g D din a e r DIRECTED READING Directed general

ed ect r i g D din a e r DIRECTED READING Directed general reading concerning rendering

 • Read Star. Craft II - Effects & Techniques – for information on

• Read Star. Craft II - Effects & Techniques – for information on rendering within Star. Craft II Directed reading: General LOD • Read Finding Next Gen – Cry. Engine 2 – for information on rendering within the Cry. Engine ed ect r i g D din rea