3 D Rendering Pipeline 3 D Primitives Model
- Slides: 16
3 D Rendering Pipeline 3 D Primitives Model Transformation Lighting Transform into 3 D World Coordinate System Illustrate According to Lighting and Reflectance Viewing Transformation Transform into 3 D Viewing Coordinate System Projection Transformation Transform into 2 D Viewing Coordinate System Clipping Viewport Transformation Scan Conversion Image Clip Primitives outside Window’s View Transform into Viewport Draw Pixels
Model Transformation local coordinates
Model Transformation world coordinates
Model Transformation light Hello world ! viewer world coordinates We are here.
Model Transformation light viewer world coordinates Scaling
Model Transformation light viewer world coordinates Rotation
Model Transformation light Translation world coordinates viewer
Illumination light Calculate lights and hold intensities of all vertices ! world coordinates viewer
Viewing Transformation viewing coordinates world coordinates I am sitting here and viewing the monitor. Bring all these stuff to my location and rotate all things to be in front of my sight !
Viewing Transformation Bring !!! viewing coordinates
Viewing Transformation Bring !!! viewing coordinates
Viewing Transformation Rotate !!! viewing coordinates
Projection Transformation window
Viewport Transformation window
Viewport Transformation window viewport
Scan Conversion scan conversion Hmm. . . Nice cube !
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