18 742 Fall 2012 Parallel Computer Architecture Lecture
- Slides: 72
18 -742 Fall 2012 Parallel Computer Architecture Lecture 28: Announcements and Q&A Prof. Onur Mutlu Carnegie Mellon University 11/19/2012
Reminder: Old Review Assignments n Were Due: Tuesday, November 13, 11: 59 pm. q q n Mutlu and Moscibroda, “Parallelism-Aware Batch Scheduling: Enhancing both Performance and Fairness of Shared DRAM Systems, ” ISCA 2008. Kim et al. , “Thread Cluster Memory Scheduling: Exploiting Differences in Memory Access Behavior, ” MICRO 2010. Were Due: Thursday, November 15, 11: 59 pm. q q Ebrahimi et al. , “Fairness via Source Throttling: A Configurable and High-Performance Fairness Substrate for Multi-Core Memory Systems, ” ASPLOS 2010. Muralidhara et al. , “Reducing Memory Interference in Multicore Systems via Application-Aware Memory Channel Partitioning, ” MICRO 2011. 2
Last Lectures n Shared Main Memory Management 3
Next Lecture(s) – If Time Permits n SIMD and GPUs n Advanced Cache Coherence q q n See 447 lecture slides+video from Spring 2012 See 742 slides from Spring 2011 Memory Consistency and Consistency Models q q See 447 slides+video for Sequential Consistency (Spring 2012) Study on your own – ask me for references 4
Roadmap for the Rest of the Semester n Literature Survey Talks: November 26 and 28 during lecture q q 15 -minute talk, 5 -minute Q&A – see sample talks Sign up for slots online n Literature Survey Paper Due: December 1, 11: 59 pm n Oral Exam: December 8 -9 q q n n 30 -minute slots Sign up for slots online Project Poster Session: December 14, 1 -4 pm (loc. TBD) Project Paper Due: December 16, 11: 59 pm 5
Reminder: Literature Survey Process n n Done in groups: your research project group is likely ideal Step 1: Pick 3 or more research papers q Broadly related to your research project Step 2: Send me the list of papers with links to pdf copies (by Sunday, November 11) n q q n n I need to approve the 3 papers We will iterate to ensure convergence on the list Step 3: Prepare a 2 -page writeup on the 3 papers Step 3: Prepare a 15 -minute presentation on the 3 papers q q Total time: 15 -minute talk + 5 -minute Q&A Talk should focus on insights and tradeoffs Step 4: Deliver the presentation in front of class (dates: November 26 -28 or December 3 -7) and turn in your writeup (due date: December 1) n 6
Reminder: Literature Survey Guidelines n The goal is to q q Understand the solution space and tradeoffs Deeply analyze and synthesize three papers n n q n Analyze: Describe individual strengths and weaknesses Synthesize: Find commonalities and common strengths and weaknesses, categorize the solutions with respect to criteria Explain how they relate to your project, how they can enhance it, or why your solution will be better Read the papers very carefully q Attention to detail is important 7
Reminder: Literature Survey Talk n The talk should clearly convey at least the following: q q q The problem: What is the general problem targeted by the papers and what are the specific problems? The solutions: What are the key ideas and solution approaches of the proposed papers? Key results and insights: What are the key results, insights, and conclusions of the papers? Tradeoffs and analyses: How do the solutions differ or interact with each other? Can they be combined? What are the tradeoffs between them? This is where you will need to analyze the approaches and find a way to synthesize a common framework to describe and qualitatively compare&contrast the approaches. Comparison to your project: How do these approaches relate to your project? Why is your approach novel, different, better, or complementary? Key conclusions and new ideas: What have you learned? Do you have new ideas/approaches based on what you have learned? 8
Roadmap for the Rest of the Semester n Literature Survey Talks: November 26 and 28 during lecture q q 15 -minute talk, 5 -minute Q&A – see sample talks Sign up for slots online n Literature Survey Paper Due: December 1, 11: 59 pm n Oral Exam: December 8 -9 q q n n 30 -minute slots Sign up for slots online Project Poster Session: December 14, 1 -4 pm (loc. TBD) Project Paper Due: December 16, 11: 59 pm 9
SIMD and GPUs 10
Data Parallelism n Concurrency arises from performing the same operations on different pieces of data q q n Contrast with thread (“control”) parallelism q n Concurrency arises from executing different threads of control in parallel Contrast with data flow q n Single instruction multiple data (SIMD) E. g. , dot product of two vectors Concurrency arises from executing different operations in parallel (in a data driven manner) SIMD exploits instruction-level parallelism q Multiple instructions concurrent: instructions happen to be the same 11
SIMD Processing n Single instruction operates on multiple data elements q In time or in space n Multiple processing elements n Time-space duality q q Array processor: Instruction operates on multiple data elements at the same time Vector processor: Instruction operates on multiple data elements in consecutive time steps 12
SIMD Processing n Single instruction operates on multiple data elements q In time or in space n Multiple processing elements n Time-space duality q q Array processor: Instruction operates on multiple data elements at the same time Vector processor: Instruction operates on multiple data elements in consecutive time steps 13
Array vs. Vector Processors ARRAY PROCESSOR Instruction Stream LD ADD MUL ST VECTOR PROCESSOR Same op @ same time VR A[3: 0] VR VR, 1 VR VR, 2 A[3: 0] VR Different ops @ time LD 0 LD 1 LD 2 LD 3 LD 0 AD 1 AD 2 AD 3 LD 1 AD 0 MU 1 MU 2 MU 3 LD 2 AD 1 MU 0 ST 1 ST 2 LD 3 AD 2 MU 1 ST 0 ST 3 Different ops @ same space AD 3 MU 2 ST 1 MU 3 ST 2 Same op @ space ST 3 Time Space 14
SIMD Array Processing vs. VLIW n VLIW 15
SIMD Array Processing vs. VLIW n Array processor 16
Vector Processors n n A vector is a one-dimensional array of numbers Many scientific/commercial programs use vectors for (i = 0; i<=49; i++) C[i] = (A[i] + B[i]) / 2 n n A vector processor is one whose instructions operate on vectors rather than scalar (single data) values Basic requirements q q q Need to load/store vectors vector registers (contain vectors) Need to operate on vectors of different lengths vector length register (VLEN) Elements of a vector might be stored apart from each other in memory vector stride register (VSTR) n Stride: distance between two elements of a vector 17
Vector Processors (II) n A vector instruction performs an operation on each element in consecutive cycles q q n Vector functional units are pipelined Each pipeline stage operates on a different data element Vector instructions allow deeper pipelines q q q No intra-vector dependencies no hardware interlocking within a vector No control flow within a vector Known stride allows prefetching of vectors into memory 18
Vector Processor Advantages + No dependencies within a vector q q Pipelining, parallelization work well Can have very deep pipelines, no dependencies! + Each instruction generates a lot of work q Reduces instruction fetch bandwidth + Highly regular memory access pattern q q Interleaving multiple banks for higher memory bandwidth Prefetching + No need to explicitly code loops q Fewer branches in the instruction sequence 19
Vector ISA Advantages n Compact encoding q n Expressive, tells hardware that these N operations: q q q n one short instruction encodes N operations are independent use the same functional unit access disjoint registers access registers in same pattern as previous instructions access a contiguous block of memory (unit-stride load/store) access memory in a known pattern (strided load/store) Scalable q can run the same code in parallel pipelines (lanes) 20
Vector Processor Disadvantages -- Works (only) if parallelism is regular (data/SIMD parallelism) ++ Vector operations -- Very inefficient if parallelism is irregular -- How about searching for a key in a linked list? 21
Vector Processor Limitations -- Memory (bandwidth) can easily become a bottleneck, especially if 1. compute/memory operation balance is not maintained 2. data is not mapped appropriately to memory banks 22
Vector Functional Units n n Use deep pipeline (=> fast clock) to execute element operations Simplifies control of deep pipeline because elements in vector are independent (=> no hazards!) V 1 V 2 V 3 Six stage multiply pipeline V 3 <- v 1 * v 2 Slide credit: Krste Asanovic 23
Vector Instruction Execution ADDV C, A, B Execution using one pipelined functional unit Execution using four pipelined functional units A[6] B[6] A[24] B[24] A[25] B[25] A[26] B[26] A[27] B[27] A[5] B[5] A[20] B[20] A[21] B[21] A[22] B[22] A[23] B[23] A[4] B[4] A[16] B[16] A[17] B[17] A[18] B[18] A[19] B[19] A[3] B[3] A[12] B[12] A[13] B[13] A[14] B[14] A[15] B[15] C[2] C[8] C[9] C[10] C[11] C[4] C[5] C[6] C[7] C[0] C[1] C[2] C[3] Slide credit: Krste Asanovic 24
Vector Memory System n Cray-1, 16 banks, 4 cycle bank busy time, 12 cycle latency q Bank busy time: Cycles between accesses to same bank Base Stride Vector Registers Address Generator + 0 1 2 3 4 5 6 7 8 9 A B C D E F Memory Banks Slide credit: Krste Asanovic 25
Vector Unit Structure Functional Unit Vector Registers Elements 0, 4, 8, … Elements 1, 5, 9, … Elements 2, 6, 10, … Elements 3, 7, 11, … Lane Memory Subsystem Slide credit: Krste Asanovic 26
Vector Instruction Level Parallelism Can overlap execution of multiple vector instructions q q example machine has 32 elements per vector register and 8 lanes Complete 24 operations/cycle while issuing 1 short instruction/cycle Load Unit load Multiply Unit Add Unit mul add time load mul add Instruction issue Slide credit: Krste Asanovic 27
Vector Registers n n n Each vector data register holds N M-bit values Vector control registers: VLEN, VSTR, VMASK Vector Mask Register (VMASK) q Indicates which elements of vector to operate on q Set by vector test instructions n n e. g. , VMASK[i] = (Vk[i] == 0) Maximum VLEN can be N q Maximum number of elements stored in a vector register V 0, 0 V 0, 1 V 0, N-1 M-bit wide V 1, 0 V 1, 1 V 1, N-1 28
Vector Machine Organization (CRAY 1) n CRAY-1 n n n n Russell, “The CRAY-1 computer system, ” CACM 1978. Scalar and vector modes 8 64 -element vector registers 64 bits per element 16 memory banks 8 64 -bit scalar registers 8 24 -bit address registers 29
Memory Banking in CRAY-1 Bank 0 Bank 1 Bank 2 Bank 15 MDR MAR Data bus Address bus CPU Slide credit: Derek Chiou 30
Scalar Code Example n For I = 1 to 50 q n C[i] = (A[i] + B[i]) / 2 Scalar code MOVI R 0 = 50 MOVA R 1 = A MOVA R 2 = B MOVA R 3 = C X: LD R 4 = MEM[R 1++] LD R 5 = MEM[R 2++] ADD R 6 = R 4 + R 5 SHFR R 7 = R 6 >> 1 ST MEM[R 3++] = R 7 DECBNZ --R 0, X 1 304 dynamic instructions 1 11 ; autoincrement addressing 11 4 1 11 2 ; decrement and branch if NZ 31
Scalar Code Execution Time n Scalar execution time on an in-order processor with 1 bank q q n Scalar execution time on an in-order processor with 16 banks (word-interleaved) q q n First two loads in the loop cannot be pipelined 2*11 cycles 4 + 50*40 = 2004 cycles First two loads in the loop can be pipelined 4 + 50*30 = 1504 cycles Why 16 banks? q q 11 cycle memory access latency Having 16 (>11) banks ensures there are enough banks to overlap enough memory operations to cover memory latency 32
Vectorizable Loops n n A loop is vectorizable if each iteration is independent of any other For I = 0 to 49 q n C[i] = (A[i] + B[i]) / 2 7 dynamic instructions Vectorized loop: MOVI VLEN = 50 MOVI VSTR = 1 VLD V 0 = A VLD V 1 = B VADD V 2 = V 0 + V 1 VSHFR V 3 = V 2 >> 1 VST C = V 3 1 1 11 + VLN - 1 11 + VLN – 1 4 + VLN - 1 11 + VLN – 1 33
Vector Code Performance n No chaining q i. e. , output of a vector functional unit cannot be used as the input of another (i. e. , no vector data forwarding) n 16 memory banks (word-interleaved) n 285 cycles 34
Vector Code Performance - Chaining n Vector chaining: Data forwarding from one vector functional unit to another Each memory bank has a single port (memory bandwidth bottleneck) These two VLDs cannot be pipelined. WHY? n 182 cycles VLD and VST cannot be pipelined. WHY? 35
Vector Chaining V 2 V 1 LV v 1 MULV v 3, v 1, v 2 ADDV v 5, v 3, v 4 Chain Load Unit V 3 V 4 V 5 Chain Mult. Add Memory Slide credit: Krste Asanovic 36
Vector Code Performance – Multiple Memory Ports n Chaining and 2 load ports, 1 store port in each bank n 79 cycles 37
Questions (I) n What if # data elements > # elements in a vector register? q Need to break loops so that each iteration operates on # elements in a vector register n n n q n E. g. , 527 data elements, 64 -element VREGs 8 iterations where VLEN = 64 1 iteration where VLEN = 15 (need to change value of VLEN) Called vector stripmining What if vector data is not stored in a strided fashion in memory? (irregular memory access to a vector) q q Use indirection to combine elements into vector registers Called scatter/gather operations 38
Scatter/Gather Operations Want to vectorize loops with indirect accesses: for (i=0; i<N; i++) A[i] = B[i] + C[D[i]] Indexed load instruction (Gather) LV v. D, r. D LVI v. C, r. C, v. D LV v. B, r. B ADDV. D v. A, v. B, v. C SV v. A, r. A # # # Load indices in D vector Load indirect from r. C base Load B vector Do add Store result 39
Scatter/Gather Operations n n Scatter/Gather operations often implemented in hardware to handle sparse matrices Vector loads and stores use an index vector which is added to the base register to generate the addresses Index Vector 1 3 7 8 Data Vector 3. 14 6. 5 71. 2 2. 71 Equivalent 3. 14 0. 0 6. 5 0. 0 71. 2 2. 7 40
Conditional Operations in a Loop n What if some operations should not be executed on a vector (based on a dynamically-determined condition)? loop: n if a[i] then b[i]=a[i]*b[i] goto loop Idea: Masked operations q q VMASK register is a bit mask determining which data element should not be acted upon VLD V 0 = A VLD V 1 = B VMASK = (V 0 != 0) VMUL V 1 = V 0 * V 1 VST B = V 1 Does this look familiar? This is essentially predicated execution. 41
Another Example with Masking for (i = 0; i < 64; ++i) if (a[i] >= b[i]) then c[i] = a[i] else c[i] = b[i] A 1 2 3 4 -5 0 6 -7 B 2 2 2 10 -4 -3 5 -8 VMASK 0 1 1 0 0 1 1 1 Steps to execute loop 1. Compare A, B to get VMASK 2. Selective store of A, VMASK into C 3. Complement VMASK 4. Selective store of B, VMASK into C 42
Masked Vector Instructions Simple Implementation Density-Time Implementation – execute all N operations, turn off result writeback according to mask – scan mask vector and only execute elements with non-zero masks M[7]=1 A[7] B[7] M[7]=1 M[6]=0 A[6] B[6] M[6]=0 M[5]=1 A[5] B[5] M[5]=1 M[4]=1 A[4] B[4] M[4]=1 M[3]=0 A[3] B[3] M[3]=0 C[5] M[2]=0 C[4] M[2]=0 C[2] M[1]=1 C[1] A[7] B[7] M[1]=1 M[0]=0 C[1] Write data port M[0]=0 Write Enable Slide credit: Krste Asanovic C[0] Write data port 43
Compress and Expand Operations n Compress packs non-masked elements from one vector register contiguously at start of destination vector register q n n population count of mask vector gives packed vector length Expand performs inverse operation Used for density-time conditionals and also for general selection operations M[7]=1 A[7] M[7]=1 M[6]=0 A[6] B[6] M[6]=0 M[5]=1 A[5] M[5]=1 M[4]=1 A[4] M[4]=1 M[3]=0 A[3] B[3] M[3]=0 M[2]=0 A[2] B[2] M[2]=0 M[1]=1 A[1] M[1]=1 M[0]=0 A[0] B[0] M[0]=0 Compress Slide credit: Krste Asanovic Expand 44
Reduction Operations Problem: Loop-carried dependence on reduction variables sum = 0; for (i=0; i<N; i++) sum += A[i]; # Loop-carried dependence on sum Solution: Re-associate operations if possible, use binary tree to perform reduction # Rearrange as: sum[0: VL-1] = 0 # Vector of VL partial sums for(i=0; i<N; i+=VL) # Stripmine VL-sized chunks sum[0: VL-1] += A[i: i+VL-1]; # Vector sum # Now have VL partial sums in one vector register do { VL = VL/2; # Halve vector length sum[0: VL-1] += sum[VL: 2*VL-1] # Halve no. of partials } while (VL>1) Slide credit: Krste Asanovic 45
Automatic Code Vectorization for (i=0; i < N; i++) C[i] = A[i] + B[i]; Vectorized Code Scalar Sequential Code load Time Iter. 1 add store load Iter. 2 add store load Iter. 1 load add store Iter. 2 Vector Instruction Vectorization is a compile-time reordering of operation sequencing requires extensive loop dependence analysis Slide credit: Krste Asanovic 46
Vector Processing Summary n Vector machines good at exploiting regular data-level parallelism q q n Performance improvement limited by vectorizability of code q q q n Same operation performed on many data elements Improve performance, simplify design (no intra-vector dependencies) Scalar operations limit vector machine performance Amdahl’s Law CRAY-1 was the fastest SCALAR machine at its time! Many existing ISAs include (vector-like) SIMD operations q Intel MMX/SSEn, Power. PC Alti. Vec, ARM Advanced SIMD 47
Intel Pentium MMX Operations n Idea: One instruction operates on multiple data elements simultaneously q q Ala array processing (yet much more limited) Designed with multimedia (graphics) operations in mind No VLEN register Opcode determines data type: 8 8 -bit bytes 4 16 -bit words 2 32 -bit doublewords 1 64 -bit quadword Stride always equal to 1. Peleg and Weiser, “MMX Technology Extension to the Intel Architecture, ” IEEE Micro, 1996. 48
MMX Example: Image Overlaying (I) 49
MMX Example: Image Overlaying (II) 50
Graphics Processing Units
High-Level View of a GPU 52
Concept of “Thread Warps” n Warp: A set of threads that execute the same instruction (on different data elements) All threads run the same kernel n Warp: The threads that run lengthwise in a woven fabric … n Thread Warp Common PC Scalar Thread W X Y Scalar Thread Z Thread Warp 3 Thread Warp 8 Thread Warp 7 SIMD Pipeline 53
Latency Hiding with “Thread Warps” n n Warp: A set of threads that execute the same instruction (on different data elements) Fine-grained multithreading Thread Warp 7 RF ALU q ALU n SIMD Pipeline Decode RF n Warps available for scheduling I-Fetch q RF One instruction per thread in pipeline at a time (No branch prediction) q Interleave warp execution to hide latencies Register values of all threads stay in register file No OS context switching Memory latency hiding Thread Warp 3 Thread Warp 8 D-Cache All Hit? Data Writeback Warps accessing memory hierarchy Miss? Thread Warp 1 Thread Warp 2 Thread Warp 6 Graphics has millions of pixels Slide credit: Tor Aamodt 54
Warp-based SIMD vs. Traditional SIMD contains a single thread SIMD Lock step n q q q n Programming model is SIMD (no threads) SW needs to know vector length ISA contains vector/SIMD instructions Warp-based SIMD consists of multiple scalar threads executing in a SIMD manner (i. e. , same instruction executed by all threads) q q Does not have to be lock step Each thread can be treated individually (i. e. , placed in a different warp) programming model not SIMD n SW does not need to know vector length n Enables memory and branch latency tolerance ISA is scalar vector instructions formed dynamically Essentially, it is MIMD/SPMD programming model implemented on SIMD hardware 55
Branch Divergence Problem in Warp-based SIMD n SPMD Execution on SIMD Hardware q NVIDIA calls this “Single Instruction, Multiple Thread” (“SIMT”) execution A Thread Warp B C D F Common PC Thread 1 2 3 4 E G Slide credit: Tor Aamodt 56
Control Flow Problem in GPUs/SIMD n GPU uses SIMD pipeline to save area on control logic. q n Group scalar threads into warps Branch divergence occurs when threads inside warps branch to different execution paths. Slide credit: Tor Aamodt Branch Path A Path B 57
Branch Divergence Handling (I) Stack A/1111 A Reconv. PC B/1111 B C/1001 C E E TOS TOS D/0110 D F Active Mask 1111 0110 1001 Common PC Thread 1 2 3 4 G/1111 G A A B G E D C E Thread Warp E/1111 E Next PC B C D E G A Time Slide credit: Tor Aamodt 58
Branch Divergence Handling (II) A; if (some condition) { B; } else { C; } D; A One per warp TOS Control Flow Stack Next PC Recv PC Amask D A -1111 B D 1110 C D D 0001 Execution Sequence B C D Slide credit: Tor Aamodt A 1 1 C 0 0 0 1 B 1 1 1 0 D 1 1 Time 59
Dynamic Warp Formation n n Idea: Dynamically merge threads executing the same instruction (after branch divergence) Form new warp at divergence q Enough threads branching to each path to create full new warps 60
Dynamic Warp Formation/Merging n Idea: Dynamically merge threads executing the same instruction (after branch divergence) Branch Path A Path B n Fung et al. , “Dynamic Warp Formation and Scheduling for Efficient GPU Control Flow, ” MICRO 2007. 61
Dynamic Warp Formation Example A x/1111 y/1111 A x/1110 y/0011 B x/1000 Execution of Warp x at Basic Block A x/0110 C y/0010 D y/0001 F E Legend A x/0001 y/1100 Execution of Warp y at Basic Block A D A new warp created from scalar threads of both Warp x and y executing at Basic Block D x/1110 y/0011 x/1111 G y/1111 A A B B C C D D E E F F G G A A Baseline Time Dynamic Warp Formation A A B B C D E E F G G A A Time Slide credit: Tor Aamodt 62
How to Fill Holes in Warps? 63
Memory Access within A Warp n n n “To improve memory bandwidth and reduce overhead, the local and global load/ store instructions coalesce individual parallel thread accesses from the same warp into fewer memory block accesses. ” Highest efficiency achieved if individual threads within a warp access consecutive locations in memory same row If threads within a warp conflict with each other, SIMD efficiency degrades significantly similar to traditional SIMD machines 64
What About Memory Divergence? n n n Modern GPUs have caches Ideally: Want all threads in the warp to hit (without conflicting with each other) Problem: One thread in a warp can stall the entire warp if it misses in the cache. Dynamic warp formation cause bank conflicts between threads within a warp (if the warp is not formed in a bankaware manner) Need techniques to q q Tolerate memory divergence Integrate solutions to branch and memory divergence 65
NVIDIA Ge. Force GTX 285 n n NVIDIA-speak: q 240 stream processors q “SIMT execution” Generic speak: q 30 cores q 8 SIMD functional units per core Slide credit: Kayvon Fatahalian 66
NVIDIA Ge. Force GTX 285 “core” 64 KB of storage for fragment contexts (registers) … = SIMD functional unit, control shared across 8 units = multiply-add = multiply Slide credit: Kayvon Fatahalian = instruction stream decode = execution context storage 67
NVIDIA Ge. Force GTX 285 “core” 64 KB of storage for fragment contexts (registers) … n n n Groups of 32 [fragments/vertices/threads/etc. ] share instruction stream (each group is a Warp) Up to 32 warps are simultaneously interleaved Up to 1024 thread contexts can be stored Slide credit: Kayvon Fatahalian 68
NVIDIA Ge. Force GTX 285 Tex … … … … … … … Tex … … Tex … There are 30 of these things on the GTX 285: 30, 720 threads Slide credit: Kayvon Fatahalian 69
A More Detailed View n Lindholm et al. , “NVIDIA Tesla: A Unified Graphics and Computing Architecture, ” IEEE Micro 2008. 70
NVIDIA Ge. Force GTX 285 n Generic speak: q 30 processing cores q 8 SIMD functional units per core q Best case: 240 mul-adds + 240 muls per clock 71
Food for Thought 72
- Architecture lecture notes
- Isa definition computer
- D.m. 742 del 2017 slide
- Calculate the density of xenon gas at a pressure of 742
- Ttu sga funding
- Chmod 742
- How do you write 680 705 in expanded form
- 12 742 km in miles
- 01:640:244 lecture notes - lecture 15: plat, idah, farad
- Parallel computer architecture cmu
- Parallel priority interrupt in computer architecture
- Bus architecture in computer architecture
- Microsoft sql server 2012 parallel data warehouse
- Difference between computer architecture and organization
- Design of basic computer
- Parallel and distributed computing lecture notes
- Computer security 161 cryptocurrency lecture
- Computer-aided drug design lecture notes
- Like parallel forces definition
- Outer terminus in fingerprint
- Annie's dress was old, faded, and it had wrinkles.
- Parallel structure
- Parallel structure def
- Pipo truth table
- Parallel struxture
- Types of parallel architecture
- Parallel and distributed database architecture
- Parallel and distributed database architecture
- Parallel processing definition
- How to draw line in computer graphics
- Computer clusters for scalable parallel computing
- Parallel computer models
- Parallel projection in computer graphics
- Parallel computer models
- Architecture business cycle in software architecture
- Data centered architecture
- Modular vs integral product architecture
- Define product architecture
- Computer organization and architecture 10th solution
- Intel pentium
- Iit kharagpur virtual lab computer organization
- Introduction to computer organization and architecture
- Timing and control in computer architecture
- Evolution of computer architecture
- I/o modules in computer architecture
- Floating point division algorithm in computer architecture
- Absolute addressing mode in computer architecture
- Chordal ring
- Smt in computer architecture
- Mips pseudo instructions
- Collision vector in pipelining
- Instruction format in computer architecture
- Concept of nano programming
- Microprogrammed sequencer
- Memory system design in computer architecture
- Dram memory mapping
- Which pipeline is linear
- Computer architecture definition
- Architect of number system
- Computer architecture definition
- What is isa in computer
- Input or output devices of computer
- Branch prediction
- Computer architecture david patterson
- Example of sisd
- What is guard bit in computer architecture
- Datapath in computer architecture
- Explain virtual memory in computer architecture
- Computer architecture definition
- Baseline network in computer architecture
- Dynamic interconnection network in computer architecture
- Digital design and computer architecture
- Memory hierarchy in computer architecture